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synced 2024-11-22 08:04:49 -05:00
Fix Cyrillic encoding
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52c798cc46
commit
fdd73c9d99
@ -81,8 +81,8 @@ const QStringList Baudot::m_usFigure = {
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const QStringList Baudot::m_russianLetter = {
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const QStringList Baudot::m_russianLetter = {
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"\0", "Е", "\n", "А", " ", "С", "И", "У",
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"\0", "Е", "\n", "А", " ", "С", "И", "У",
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"\r", "Д", "П", "Й", "Н", "Ф", "Ц", "К",
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"\r", "Д", "Р", "Й", "Ч", "Ф", "Ц", "К",
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"Т", "З", "Л", "В", "Х", "Ы", "P", "Я",
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"Т", "З", "Л", "В", "Х", "Ы", "П", "Я",
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"О", "Б", "Г", "<", "М", "Ь", "Ж", ">"
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"О", "Б", "Г", "<", "М", "Ь", "Ж", ">"
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};
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};
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@ -206,36 +206,37 @@ void BaudotEncoder::setCharacterSet(Baudot::CharacterSet characterSet)
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switch (m_characterSet)
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switch (m_characterSet)
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{
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{
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case Baudot::ITA2:
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case Baudot::ITA2:
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m_letters = Baudot::m_ita2Letter;
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m_chars[LETTERS] = Baudot::m_ita2Letter;
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m_figures = Baudot::m_ita2Figure;
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m_chars[FIGURES] = Baudot::m_ita2Figure;
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break;
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break;
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case Baudot::UK:
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case Baudot::UK:
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m_letters = Baudot::m_ukLetter;
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m_chars[LETTERS] = Baudot::m_ukLetter;
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m_figures = Baudot::m_ukFigure;
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m_chars[FIGURES] = Baudot::m_ukFigure;
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break;
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break;
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case Baudot::EUROPEAN:
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case Baudot::EUROPEAN:
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m_letters = Baudot::m_europeanLetter;
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m_chars[LETTERS] = Baudot::m_europeanLetter;
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m_figures = Baudot::m_europeanFigure;
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m_chars[FIGURES] = Baudot::m_europeanFigure;
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break;
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break;
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case Baudot::US:
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case Baudot::US:
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m_letters = Baudot::m_usLetter;
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m_chars[LETTERS] = Baudot::m_usLetter;
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m_figures = Baudot::m_usFigure;
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m_chars[FIGURES] = Baudot::m_usFigure;
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break;
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break;
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case Baudot::RUSSIAN:
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case Baudot::RUSSIAN:
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m_letters = Baudot::m_russianLetter;
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m_chars[LETTERS] = Baudot::m_ita2Letter;
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m_figures = Baudot::m_russianFigure;
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m_chars[FIGURES] = Baudot::m_russianFigure;
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break;
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break;
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case Baudot::MURRAY:
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case Baudot::MURRAY:
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m_letters = Baudot::m_murrayLetter;
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m_chars[LETTERS] = Baudot::m_murrayLetter;
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m_figures = Baudot::m_murrayFigure;
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m_chars[FIGURES] = Baudot::m_murrayFigure;
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break;
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break;
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default:
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default:
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qDebug() << "BaudotEncoder::BaudotEncoder: Unsupported character set " << m_characterSet;
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qDebug() << "BaudotEncoder::BaudotEncoder: Unsupported character set " << m_characterSet;
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m_letters = Baudot::m_ita2Letter;
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m_chars[LETTERS] = Baudot::m_ita2Letter;
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m_figures = Baudot::m_ita2Figure;
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m_chars[FIGURES] = Baudot::m_ita2Figure;
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m_characterSet = Baudot::ITA2;
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m_characterSet = Baudot::ITA2;
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break;
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break;
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}
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}
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m_chars[(int)CYRILLIC] = Baudot::m_russianLetter;
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}
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}
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void BaudotEncoder::setUnshiftOnSpace(bool unshiftOnSpace)
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void BaudotEncoder::setUnshiftOnSpace(bool unshiftOnSpace)
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@ -262,14 +263,11 @@ void BaudotEncoder::setStopBits(int stopBits)
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void BaudotEncoder::init()
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void BaudotEncoder::init()
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{
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{
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m_figure = false;
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m_page = LETTERS;
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}
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}
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bool BaudotEncoder::encode(QChar c, unsigned &bits, unsigned int &bitCount)
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bool BaudotEncoder::encode(QChar c, unsigned &bits, unsigned int &bitCount)
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{
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{
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unsigned int code;
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const unsigned int codeLen = 5;
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bits = 0;
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bits = 0;
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bitCount = 0;
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bitCount = 0;
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@ -277,50 +275,63 @@ bool BaudotEncoder::encode(QChar c, unsigned &bits, unsigned int &bitCount)
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c = c.toUpper();
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c = c.toUpper();
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QString s(c);
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QString s(c);
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// We could create reverse look-up tables to speed this up, but it's only 200 baud...
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if (s == '>')
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if (m_letters.contains(s))
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{
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{
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if (m_figure)
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addCode(bits, bitCount, m_chars[m_page].indexOf(s));
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{
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m_page = LETTERS;
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// Switch to letters
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addStartBits(bits, bitCount);
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code = reverseBits(m_letters.indexOf(">"), codeLen);
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addBits(bits, bitCount, code, codeLen);
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addStopBits(bits, bitCount);
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m_figure = false;
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}
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addStartBits(bits, bitCount);
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code = reverseBits(m_letters.indexOf(s), codeLen);
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addBits(bits, bitCount, code, codeLen);
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addStopBits(bits, bitCount);
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return true;
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return true;
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}
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}
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else if (m_figures.contains(s))
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else if (s == '<')
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{
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{
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if (!m_figure)
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addCode(bits, bitCount, m_chars[m_page].indexOf(s));
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{
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m_page = FIGURES;
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// Switch to figures
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return true;
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addStartBits(bits, bitCount);
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}
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code = reverseBits(m_letters.indexOf("<"), codeLen);
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else if ((m_characterSet == Baudot::RUSSIAN) && (s == '\0'))
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addBits(bits, bitCount, code, codeLen);
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{
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addStopBits(bits, bitCount);
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addCode(bits, bitCount, m_chars[m_page].indexOf(s));
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m_figure = true;
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m_page = CYRILLIC;
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}
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return true;
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addStartBits(bits, bitCount);
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}
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code = reverseBits(m_figures.indexOf(s), codeLen);
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addBits(bits, bitCount, code, codeLen);
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// We could create reverse look-up tables to speed this up, but it's only 200 baud...
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addStopBits(bits, bitCount);
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if ((s == " ") && m_unshiftOnSpace) {
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// Is character in current page? If so, use that, as it avoids switching
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m_figure = false;
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if (m_chars[m_page].contains(s))
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}
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{
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addCode(bits, bitCount, m_chars[m_page].indexOf(s));
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return true;
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}
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}
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else
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else
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{
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{
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qDebug() << "BaudotEncoder::encode: Can't encode" << c;
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// Look for character in other pages
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return false;
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const QString switchPage[] = { ">", "<", "\0" };
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for (int page = m_page == LETTERS ? 1 : 0; page < (m_characterSet == Baudot::RUSSIAN) ? 3 : 2; page++)
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{
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if (m_chars[page].contains(s))
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{
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// Switch to page
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addCode(bits, bitCount, m_chars[m_page].indexOf(switchPage[page]));
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m_page = (BaudotEncoder::Page)page;
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addCode(bits, bitCount, m_chars[m_page].indexOf(s));
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return true;
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}
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}
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}
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}
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return true;
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return false;
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}
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void BaudotEncoder::addCode(unsigned& bits, unsigned int& bitCount, unsigned int code) const
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{
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const unsigned int codeLen = 5;
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addStartBits(bits, bitCount);
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code = reverseBits(code, codeLen);
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addBits(bits, bitCount, code, codeLen);
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addStopBits(bits, bitCount);
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}
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}
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void BaudotEncoder::addStartBits(unsigned& bits, unsigned int& bitCount) const
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void BaudotEncoder::addStartBits(unsigned& bits, unsigned int& bitCount) const
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@ -88,6 +88,7 @@ public:
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private:
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private:
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void addCode(unsigned& bits, unsigned int& bitCount, unsigned int code) const;
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void addStartBits(unsigned int& bits, unsigned int& bitCount) const;
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void addStartBits(unsigned int& bits, unsigned int& bitCount) const;
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void addStopBits(unsigned int& bits, unsigned int& bitCount) const;
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void addStopBits(unsigned int& bits, unsigned int& bitCount) const;
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void addBits(unsigned int& bits, unsigned int& bitCount, int data, int count) const;
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void addBits(unsigned int& bits, unsigned int& bitCount, int data, int count) const;
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@ -96,9 +97,12 @@ private:
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Baudot::CharacterSet m_characterSet;
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Baudot::CharacterSet m_characterSet;
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bool m_unshiftOnSpace;
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bool m_unshiftOnSpace;
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QStringList m_letters;
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QStringList m_chars[3];
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QStringList m_figures;
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enum Page {
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bool m_figure;
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LETTERS,
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FIGURES,
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CYRILLIC
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} m_page;
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bool m_msbFirst;
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bool m_msbFirst;
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int m_startBits;
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int m_startBits;
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int m_stopBits;
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int m_stopBits;
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