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GLScope: use white characters for power display overlays
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@ -827,7 +827,7 @@ void GLScope::drawPowerOverlay()
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QPainter painter(&m_powerOverlayPixmap1);
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QPainter painter(&m_powerOverlayPixmap1);
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painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false);
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painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false);
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painter.fillRect(rect, QColor(0, 0, 0, 0x80));
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painter.fillRect(rect, QColor(0, 0, 0, 0x80));
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painter.setPen(QColor(0x80, 0xff, 0x80, 0x80));
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painter.setPen(QColor(0xff, 0xff, 0xff, 0x80));
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painter.setFont(m_powerOverlayFont);
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painter.setFont(m_powerOverlayFont);
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painter.drawText(QPointF(0, rect.height() - 2.0f), text);
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painter.drawText(QPointF(0, rect.height() - 2.0f), text);
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painter.end();
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painter.end();
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