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UDPSink plugin: added UDP handler
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@ -39,8 +39,8 @@ UDPSrc::UDPSrc(MessageQueue* uiMessageQueue, UDPSrcGUI* udpSrcGUI, BasebandSampl
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{
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setObjectName("UDPSrc");
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m_udpBuffer = new UDPSink<Sample>(this, udpBLockSampleSize, m_udpPort);
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m_udpBufferMono = new UDPSink<FixReal>(this, udpBLockSampleSize, m_udpPort);
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m_udpBuffer = new UDPSink<Sample>(this, udpBlockSize, m_udpPort);
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m_udpBufferMono = new UDPSink<FixReal>(this, udpBlockSize, m_udpPort);
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m_audioSocket = new QUdpSocket(this);
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m_udpAudioBuf = new char[m_udpAudioPayloadSize];
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@ -67,7 +67,7 @@ UDPSrc::UDPSrc(MessageQueue* uiMessageQueue, UDPSrcGUI* udpSrcGUI, BasebandSampl
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m_scale = 0;
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m_boost = 0;
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m_magsq = 0;
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UDPFilter = new fftfilt(0.0, (m_rfBandwidth / 2.0) / m_outputSampleRate, udpBLockSampleSize);
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UDPFilter = new fftfilt(0.0, (m_rfBandwidth / 2.0) / m_outputSampleRate, udpBlockSize);
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m_phaseDiscri.setFMScaling((float) m_outputSampleRate / (2.0f * m_fmDeviation));
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@ -80,7 +80,7 @@ public:
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virtual void stop();
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virtual bool handleMessage(const Message& cmd);
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static const int udpBLockSampleSize = 512; // UDP block size in number of samples
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static const int udpBlockSize = 512; // UDP block size in number of bytes
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public slots:
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void audioReadyRead();
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@ -4,12 +4,14 @@ set(udpsink_SOURCES
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udpsink.cpp
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udpsinkgui.cpp
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udpsinkplugin.cpp
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udpsinkudphandler.cpp
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)
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set(udpsink_HEADERS
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udpsink.h
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udpsinkgui.h
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udpsinkplugin.h
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udpsinkudphandler.h
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)
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set(udpsink_FORMS
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