1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-23 16:38:37 -05:00
Commit Graph

70 Commits

Author SHA1 Message Date
f4exb
4cdaf0fe54 OpenGL modernization: removed GL_DEPRECTATED blocks entirely 2016-03-06 16:39:28 +01:00
f4exb
b2cd053cdb OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively 2016-03-06 12:15:40 +01:00
f4exb
264022d2ca OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions 2016-03-06 10:00:13 +01:00
f4exb
cefb6145a2 OpenGL modernization: call cleanup() in destructors 2016-03-06 09:40:07 +01:00
f4exb
ca49e2d990 OpenGL modernization: various fixes 2016-03-06 09:33:10 +01:00
f4exb
1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb
2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb
271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb
9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb
30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb
e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb
fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb
c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00
f4exb
3aabeb4399 OpenGL modernization: draw the frequency scale the new way 2016-03-05 08:53:56 +01:00
f4exb
2720969a84 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 07:02:06 +01:00
f4exb
f78206defc OpenGL modernization: draw the left scales the new way 2016-03-05 06:45:05 +01:00
Edouard Griffiths
9ac3150c0c OpenGL modernization: changed copyright notices 2016-03-04 18:51:03 +01:00
f4exb
5cf9377247 OpenGL modernization: draw histogram overlays the new way 2016-03-04 03:45:34 +01:00
f4exb
c844a79a7a OpenGL modernization: draw frequency scale overlays the new way 2016-03-04 02:24:08 +01:00
f4exb
a3627dffd9 OpenGL modernization: draw waterfall channel overlays the new way 2016-03-04 01:30:29 +01:00
f4exb
a33eb6555f OpenGL modernization: draw waterfall frame box teh new way 2016-03-03 22:57:34 +01:00
f4exb
ee6223618a OpenGL modernization: draw waterfall grid time lines the new way 2016-03-03 22:48:45 +01:00
f4exb
5bc899f9c6 OpenGL modernization: draw waterfall grid frequency lines the new way 2016-03-03 22:45:43 +01:00
f4exb
56df03ef29 OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices 2016-03-03 19:56:54 +01:00
f4exb
c7b1bb3912 OpenGL modernization: draw histogram grid power lines the new way 2016-03-03 08:50:10 +01:00
f4exb
62a9aa2ff0 OpenGL modernization: draw histogram contour the new way 2016-03-03 01:41:30 +01:00
f4exb
34df31ad27 OpenGL modernization: generalize simple shader program class 2016-03-03 01:09:55 +01:00
f4exb
7d0fe882d7 OpenGL modernization: draw the max hold spectrum line in the new way 2016-03-03 00:19:18 +01:00
f4exb
691a34cb16 OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline 2016-03-02 23:55:29 +01:00
f4exb
79c717862c OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly 2016-03-02 22:50:05 +01:00
f4exb
a1e2f541da OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update. 2016-03-02 09:16:21 +01:00
f4exb
add5a382f3 OpenGL modernization: draw the spectrum line in the new way 2016-03-02 08:32:43 +01:00
f4exb
22d9e77974 OpenGL modernization: compile and link basic shaders 2016-03-02 03:09:50 +01:00
f4exb
d975a0f12c OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code 2016-02-29 23:29:01 +01:00
f4exb
b2dc3026bc Android OpenGL specifics #1 2016-02-29 03:04:14 +01:00
f4exb
8d43ead373 Move to Open GL ES: replace glBegin/glEnd seqiences 2016-02-28 22:03:37 +01:00
f4exb
6a20810f3d Merge branch 'dev' into android 2016-02-28 11:05:07 +01:00
f4exb
718dcf3d8f Reorder glPushMatrix and glBindTexture to ease future migration to Open GL ES 2.0 2016-02-28 11:01:58 +01:00
f4exb
f1371026ba Adapt to Qt Android #1 2016-02-28 10:53:37 +01:00
Edouard Griffiths
941b1a807a Removed anti-aliasing on spectrum and scope traces 2015-10-19 23:40:17 +02:00
f4exb
76a60a8cb2 Use vertical tab for channel tabs 2015-10-09 08:45:29 +02:00
f4exb
7742c0de2d Optimization: avoid cvtsd2ss instructions by using explicit floating point litterals. Spectrum histogram calculation optimization 2015-10-09 03:59:28 +02:00
f4exb
4ba6f66cac Replaced direct output to console for debug messages with qDebug 2015-08-09 10:33:04 +02:00
f4exb
07f16bb176 Use main window master timer for SSB demod spectrum and Channel Analyzer spectrum and scope 2015-08-01 04:07:09 +02:00
f4exb
e6caa94593 Use a master timer in the main window to trigger main spectrum instead of spectrum internal timer used by default 2015-08-01 03:33:07 +02:00
f4exb
ad2b941529 Save the waterfall share percentage of the screen in the preset 2015-07-24 01:30:00 +02:00
f4exb
a5bf0c2720 Added spectrum histogram clear button 2015-07-24 01:09:03 +02:00
Edouard Griffiths
318602aab5 merged master 2015-07-20 23:00:48 +02:00
f4exb
3950ec4be9 scope trigger delay preparation #1 2015-07-20 22:51:49 +02:00
f4exb
ad8be9875e Added trace intensity control to spectrum analyzer 2015-07-18 17:53:57 +02:00