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mirror of https://github.com/f4exb/sdrangel.git synced 2024-12-23 18:15:45 -05:00
Commit Graph

22 Commits

Author SHA1 Message Date
f4exb
3a944fa209 Rewriting of copyright notices for plugins/channelrx. Part of #1893 2023-11-18 12:02:48 +01:00
srcejon
698cc3cb63 Prevent demod from crashing when GUI is destroyed. 2023-11-17 17:39:57 +00:00
Jon Beniston
e799e5eb72 Fix resize cursor not being cleared when mouse moves over child widgets 2023-11-13 20:51:03 +00:00
srcejon
6e55c030b6 Use DialogPositioner for AudioSelectDialog so it opens on screen. 2023-11-09 22:30:34 +00:00
Jon Beniston
8afa83c013 Small settings keys fixes. 2023-09-15 09:36:13 +01:00
f4exb
f45e949e62 Fixed passing QPoint reference from right click enabler to connected method. Fixes #1549 2022-12-28 20:33:28 +01:00
Jon Beniston
0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
Jon Beniston
3b5b222114 Update plugins to compile with Qt5 and Qt6 2022-11-17 14:36:12 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
f4exb
90199aa5ac M17 demod: updated threading model. Part of #1346 2022-10-14 21:31:54 +02:00
f4exb
1e34a2b5a4 M17: implemented GNSS data 2022-07-18 11:18:57 +02:00
f4exb
823cffdae1 M17 demod: updated API 2022-07-18 11:18:57 +02:00
f4exb
f47496645f M17 demod: reset BER stats manually 2022-07-18 11:18:57 +02:00
f4exb
9c6ce3ad9e M17 demod: BER graph fixes 2022-07-18 11:18:57 +02:00
f4exb
3d00755438 M17 demod: implemented BERT ratios graph display 2022-07-18 11:18:57 +02:00
f4exb
fe6830e552 M17 demod: implemented BER display 2022-07-18 11:18:56 +02:00
f4exb
c3f55af6a6 M17 demod: fixed BERT 2022-07-18 11:18:56 +02:00
f4exb
3cf3938757 M17: implemented APRS 2022-07-18 11:18:56 +02:00
f4exb
5f2d2a0b2e M17 demod: view SMS messages in GUI 2022-07-18 11:18:56 +02:00
f4exb
f326860f64 M17 demod: various adjustments 2022-07-18 11:18:55 +02:00
f4exb
278a94f29e M17 demod: first M17 processing implementation 2022-07-18 11:18:55 +02:00
f4exb
9510913930 M17 demod: plugin base 2022-07-18 11:18:55 +02:00