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mirror of https://github.com/f4exb/sdrangel.git synced 2024-12-24 19:00:36 -05:00
Commit Graph

6 Commits

Author SHA1 Message Date
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
f4exb
c6baed9f73 Massive UI revamping (v7): Restored channel highlighted by cursor function. Part of #1213 2022-04-26 00:42:26 +02:00
f4exb
f762863a23 Massive UI revamping (v7): Feature and channels: set the border on the outer side of the window. Part of #1213 2022-04-24 01:22:39 +02:00
f4exb
5ba8b21dcc Massive UI revamping (v7): better handling of expandable rollup sub widgets. Part of #1209 2022-04-23 13:59:22 +02:00
f4exb
32973132d9 Massive UI revamping (v7): unify custom widget borders 2022-04-10 02:19:26 +02:00
f4exb
5abef702e4 Massive UI revamping (v7): features 2022-04-05 16:28:07 +02:00