Commit Graph

14 Commits

Author SHA1 Message Date
Edouard Griffiths c50c866732
Merge pull request #1649 from dforsi/fix/typos
Fix spelling
2023-04-03 00:31:02 +02:00
Daniele Forsi 812f2ee452 Fix spelling
Fixed with:
find . -name '*.md' -exec codespell --ignore-words-list=cach,doas,ehr,inout,lits,nd,verry --summary --write-changes {} \+

and then running the same command with --interactive=2:
find . -name '*.md' -exec codespell --ignore-words-list=cach,doas,ehr,inout,lits,nd,verry --summary --write-changes --interactive=2 {} \+
2023-04-02 20:18:12 +02:00
Jon Beniston 1a7c995e43 Add RSP and Android remote TCP protocol commands 2022-12-20 11:13:25 +00:00
Jon Beniston 0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
Jon Beniston 3b5b222114 Update plugins to compile with Qt5 and Qt6 2022-11-17 14:36:12 +00:00
Jon Beniston fc7c9c1fc8 Update CMakeLists.txt to support both Qt5 and Qt6. Add option ENABLE_QT6 2022-11-17 14:34:54 +00:00
Jon Beniston c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
Jon Beniston ed279812f6 Set window width to account for miniumum width required for visible rollups. 2022-11-08 09:43:58 +00:00
Jiří Pinkava 0df2d75e6d Replace deprecated QMutex(Recursive) with QRecursiveMutex 2022-09-17 23:00:07 +02:00
f4exb 84daf16a4b Updated versions and changelogs 2022-08-03 18:52:33 +02:00
Jon Beniston ad35c9391d Fix gcc warnings 2022-07-19 10:47:12 +01:00
Jon Beniston 52c0907135 Fix variable name 2022-07-19 10:33:01 +01:00
Jon Beniston bdbac37cd2 Add links to each others docs 2022-07-19 10:19:44 +01:00
Jon Beniston 27da167b97 Add Remote TCP Input and Remote TCP Sink plugins 2022-07-19 10:10:20 +01:00