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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-14 04:11:48 -05:00
Commit Graph

20 Commits

Author SHA1 Message Date
f4exb
9ce0810a29 Rewriting of copyright notices for plugins/channeltx. Part of #1893 2023-11-18 06:36:53 +01:00
srcejon
c7436c946f Fix M17 FM frequency deviation to work at +/-2.4kHz. 2023-11-17 16:44:47 +00:00
Jon Beniston
e799e5eb72 Fix resize cursor not being cleared when mouse moves over child widgets 2023-11-13 20:51:03 +00:00
srcejon
6e55c030b6 Use DialogPositioner for AudioSelectDialog so it opens on screen. 2023-11-09 22:30:34 +00:00
f4exb
f45e949e62 Fixed passing QPoint reference from right click enabler to connected method. Fixes #1549 2022-12-28 20:33:28 +01:00
Jon Beniston
0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
Jon Beniston
3b5b222114 Update plugins to compile with Qt5 and Qt6 2022-11-17 14:36:12 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
f4exb
1e34a2b5a4 M17: implemented GNSS data 2022-07-18 11:18:57 +02:00
f4exb
823cffdae1 M17 demod: updated API 2022-07-18 11:18:57 +02:00
f4exb
2efa765750 M17 mod: updated API and partially implemented solution for #1329 2022-07-18 11:18:57 +02:00
f4exb
242a5843d8 M17 mod: implement BERT 2022-07-18 11:18:56 +02:00
f4exb
3cf3938757 M17: implemented APRS 2022-07-18 11:18:56 +02:00
f4exb
15e3d843f3 M17 mod: corrected LSF stream type for audio and implemented CAN 2022-07-18 11:18:56 +02:00
f4exb
6015fce33d M17 mod: removed scope XY 2022-07-18 11:18:56 +02:00
f4exb
8f48d7d135 M17 mod audio with file input 2022-07-18 11:18:56 +02:00
f4exb
1fc688c904 M17 mod: implemented loop packet 2022-07-18 11:18:56 +02:00
f4exb
6b863287d8 M17: debug and SMS transmit 2022-07-18 11:18:56 +02:00
f4exb
f10da64717 M17 modulator: SMS packet + 2022-07-18 11:18:55 +02:00
f4exb
7e8e1c12fa M17 Modulator: copy of NFM modulator 2022-07-18 11:18:55 +02:00