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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-14 12:22:00 -05:00
Commit Graph

9 Commits

Author SHA1 Message Date
Daniele Forsi
8c3f7e3775 Remove unused includes and use more direct includes 2024-04-11 23:31:34 +02:00
srcejon
6979117b26 Fix channel marker 2024-04-10 01:32:30 +01:00
f4exb
3a944fa209 Rewriting of copyright notices for plugins/channelrx. Part of #1893 2023-11-18 12:02:48 +01:00
Jon Beniston
e799e5eb72 Fix resize cursor not being cleared when mouse moves over child widgets 2023-11-13 20:51:03 +00:00
Jon Beniston
a278cf0373 Add support for settings keys.
Bind to requested interface.
Set RTLSDR device ID according to tuner type.
2023-09-15 09:30:49 +01:00
Jon Beniston
0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
Jon Beniston
3b5b222114 Update plugins to compile with Qt5 and Qt6 2022-11-17 14:36:12 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
Jon Beniston
27da167b97 Add Remote TCP Input and Remote TCP Sink plugins 2022-07-19 10:10:20 +01:00