MessageQueue::pop() transfers ownership of the popped message to the
caller, but many handleInputMessages() implementations only deleted
the message when handleMessage() returned true. When a message was not
handled, ownership had already been transferred from the queue and the
message was leaked.
This was identified while investigating an ASAN leak in the audio
subsystem.
Update the applicable handleInputMessages() implementations to always
delete messages after handleMessage() returns. Unhandled messages are
also logged with the component and message identifier so unexpected
message routing is visible during debugging.
This change:
- Ensures every message popped from a queue has its ownership resolved.
- Prevents leaks when handleMessage() returns false.
- Makes unhandled messages visible instead of silently discarding them.
- Preserves the existing message handling logic and does not require
components to handle message types that are legitimately irrelevant
to them.
The changes are intentionally mechanical and limited to the common
message queue ownership and diagnostic pattern.
Signed-off-by: Robin Getz <rgetz503@gmail.com>
Every feature GUI ran its own one second QTimer, read getState(), compared
it against a remembered m_lastFeatureState and restyled its start/stop
button when the two differed. The same twenty five lines appeared in each
of them.
Feature now keeps m_state private behind setState(), which emits
stateChanged() when it actually changes, and FeatureGUI grows a shared
updateStartStopButton() that restyles the button and reports an error
state. A GUI connects to the signal and calls that, so the state is
reflected as soon as it changes rather than up to a second later, and the
per feature timers and m_lastFeatureState members are gone.
FeatureUISet disconnects the feature from its GUI before the feature is
deleted: QObject emits destroyed() before dropping its connections, so a
stateChanged() emitted from the feature's destructor could otherwise reach
a GUI that has already deleted its ui object.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.