1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-12-24 10:50:29 -05:00
Commit Graph

17 Commits

Author SHA1 Message Date
srcejon
2708a81623 Add Sky Map feature plugin. 2024-02-14 13:20:33 +00:00
f4exb
b84eea7dc9 Rewriting of copyright notices for sdrgui. Fixes #1893 2023-11-19 13:43:10 +01:00
Jon Beniston
e799e5eb72 Fix resize cursor not being cleared when mouse moves over child widgets 2023-11-13 20:51:03 +00:00
Jon Beniston
2a24f72590 Add support for plugin presets. 2023-08-24 15:51:50 +01:00
Jon Beniston
d1c67c971e Add buttons to stack MDI windows vertically and put in tabs.
Use right click to auto-stack sub-windows, rather than having a
dedicated button.
Allow maximize button to make window full screen, if already maximized.
Add title to device windows, for when displayed in tabs.
Add menu button to workspace toolbar, for Android only, to avoid having
menu bar, which takes up a lot of space.
Add configuration presets button to workspace toolbar.
Add icons for window arangement
2022-12-20 16:10:11 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
Jon Beniston
ed279812f6 Set window width to account for miniumum width required for visible rollups. 2022-11-08 09:43:58 +00:00
f4exb
9e5c629473 v7: API: added workspace handling for device, spectrum, feature and channel. Implements #1242 2022-05-13 22:24:48 +02:00
Jon Beniston
243ad04a37 Fix height of top and bottom bars in windows 2022-04-26 18:18:48 +01:00
f4exb
f762863a23 Massive UI revamping (v7): Feature and channels: set the border on the outer side of the window. Part of #1213 2022-04-24 01:22:39 +02:00
Jon Beniston
99fce0dce0 Add FramelessWindowResizer class for resizig frameless windows.
Remove top-right resize grip from windows.
In channels and features, make sure enterEvent and leaveEvent are passed
to parent class.
2022-04-22 18:21:24 +01:00
f4exb
560d61abcb Massive UI revamping (v7): feature window basic feature settings dialog: implemented reset to default title. Some cosmetic changes 2022-04-18 12:08:33 +02:00
f4exb
2f89b79c84 Massive UI revamping (v7): added channels 2022-04-12 16:20:45 +02:00
f4exb
43f53fe26a Massive UI revamping (v7): created configurations with just Features for now 2022-04-05 16:28:07 +02:00
f4exb
5abef702e4 Massive UI revamping (v7): features 2022-04-05 16:28:07 +02:00
f4exb
cb5ffaa47b Added missing exports for MSVC 2020-10-05 23:51:46 +02:00
f4exb
4ab683fa7d Feature plugins: use specialized FeatureGUI superclass. Handle GUI lifecycle in DeviceUISet 2020-10-04 22:16:09 +02:00