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Commit Graph

14 Commits

Author SHA1 Message Date
Edouard Griffiths
c50c866732
Merge pull request #1649 from dforsi/fix/typos
Fix spelling
2023-04-03 00:31:02 +02:00
Daniele Forsi
812f2ee452 Fix spelling
Fixed with:
find . -name '*.md' -exec codespell --ignore-words-list=cach,doas,ehr,inout,lits,nd,verry --summary --write-changes {} \+

and then running the same command with --interactive=2:
find . -name '*.md' -exec codespell --ignore-words-list=cach,doas,ehr,inout,lits,nd,verry --summary --write-changes --interactive=2 {} \+
2023-04-02 20:18:12 +02:00
Jon Beniston
0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
Jon Beniston
3b5b222114 Update plugins to compile with Qt5 and Qt6 2022-11-17 14:36:12 +00:00
Jon Beniston
fc7c9c1fc8 Update CMakeLists.txt to support both Qt5 and Qt6. Add option ENABLE_QT6 2022-11-17 14:34:54 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
f4exb
47a6ddddd8 Updated versions and changelogs 2022-10-07 00:24:31 +02:00
Jon Beniston
042b1f0783 Remote Control: Fix Mac build 2022-09-18 16:53:35 +01:00
Jon Beniston
13ec843891 Fix for QT 5.12 2022-09-17 08:54:38 +01:00
Jon Beniston
7b8ad1c6cf Fix for QT 5.12 2022-09-17 08:46:17 +01:00
Jon Beniston
0fa9026e62 Remote Control: Update readme 2022-09-16 15:01:23 +01:00
Jon Beniston
ffa17d3a2d Fix typos in Remote Control docs 2022-09-16 11:45:57 +01:00
Jon
460576e640 Fix gcc warnings 2022-09-16 11:41:40 +01:00
Jon Beniston
65364eeb2c Add Remote Control feature 2022-09-16 10:20:16 +01:00