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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-23 00:18:37 -05:00
Commit Graph

22 Commits

Author SHA1 Message Date
f4exb
07e8ae0de1 Updated changelogs and plugins versions 2023-11-29 05:00:58 +01:00
f4exb
00b041d762 Rewriting of copyright notices for plugins/features. Part of #1893 2023-11-18 13:12:18 +01:00
Jon Beniston
e799e5eb72 Fix resize cursor not being cleared when mouse moves over child widgets 2023-11-13 20:51:03 +00:00
Jon Beniston
564f4c9ad0 Scan for serial AMBE devices on Windows 2022-12-21 21:40:00 +00:00
Jon Beniston
0dd466a900 Add DialogPositioner to ensure dialogs are fully on screen and remain on
screen when screen orientation changes.
Add DialPopup to allow dials to adjusted with a slider, which is easier
on touchscreens.
Add TableTapAndHold to support table context menus on touchscreens.
2022-12-20 10:31:15 +00:00
f4exb
5a0fc37241 Updated versions and changelogs 2022-12-01 22:02:11 +01:00
f4exb
7562d847ce AMBE feature: Make settings assignments atomic. Part of #1329 2022-11-20 20:14:07 +01:00
Jon Beniston
fc7c9c1fc8 Update CMakeLists.txt to support both Qt5 and Qt6. Add option ENABLE_QT6 2022-11-17 14:34:54 +00:00
Jon Beniston
c966f1cb5a dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.

In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.

In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).

In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.

There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 12:24:27 +00:00
f4exb
2c2285d614 Updated versions and changelogs 2022-06-01 21:31:29 +02:00
f4exb
9835604f30 AMBR feature: fixed TTY devices search to limit it to TTYUSB device to avoid conflict with PlutoSDR for example 2022-05-31 02:11:28 +02:00
f4exb
22e11f8cb4 Updated versions and changelogs 2022-05-26 05:13:46 +02:00
f4exb
2035e6ea62 AMBE feature: added missing ambewebapiadapter sources to cmake file 2022-05-25 23:13:14 +02:00
f4exb
162ef6c393 AMBE feature: restore Windows and Mac support 2022-05-25 22:26:43 +02:00
f4exb
236c0e8d21 AMBE feature support in Linux only 2022-05-25 21:25:31 +02:00
f4exb
2971dfe3af AMBE feature: more updates to documentation 2022-05-25 19:58:18 +02:00
f4exb
9af5179e1d AMBE feature: corrected export for MSVC 2022-05-25 19:45:07 +02:00
f4exb
7e0ac4d2a8 AMBE feature: updated documentation 2022-05-25 18:19:13 +02:00
f4exb
c4cb135177 AMBE feature: report frames decoding successes and failures 2022-05-25 14:20:48 +02:00
f4exb
bd4c633e9d AMBE feature: cleanup of AMBE API support in Instance 2022-05-24 23:36:04 +02:00
f4exb
8885864e79 AMBE feature: implemented API 2022-05-24 22:51:29 +02:00
f4exb
1d72798d42 AMBE feature: creation and changes to DSD demod 2022-05-24 15:18:55 +02:00