Jon Beniston
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7ba8540dd4
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Fix shaders so they don't crash when OpenGL 2.0 ES is used
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2022-07-21 21:09:41 +01:00 |
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Jon Beniston
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08cc6d02f5
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Use 2D textures as 1D not supported in Open GL ES on ARM
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2022-07-21 19:55:31 +01:00 |
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Jon Beniston
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4df26f7140
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3D Spectrogram: Use texture height rather than fft size for clamping limit
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2022-06-21 10:09:08 +01:00 |
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Jon Beniston
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72dfe95a5b
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GL_LUMINANCE is deprecate so doesn't work on Mac. Use GL_RED instead.
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2022-06-19 21:37:24 +01:00 |
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Jon Beniston
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37622db678
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Optimise VAO usage
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2022-06-19 14:16:45 +01:00 |
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Jon Beniston
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74d61855e4
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Use VAOs for OpenGL 3 CoreProfile
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2022-06-19 11:22:46 +01:00 |
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Jon Beniston
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e31880fc66
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Use integers for OpenGL version
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2022-06-19 00:11:46 +01:00 |
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Jon Beniston
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e13e919012
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Add OpenGL shaders using OpenGL 3.3 syntax for MacOS which doesn't support version 2 syntax wth 4.2 context
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2022-06-18 23:40:25 +01:00 |
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Jon Beniston
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c135affb6a
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Simply matrix calcs. Fix for clang
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2022-06-18 13:07:10 +01:00 |
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Jon Beniston
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d441e6d475
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Add 3D spectrogram
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2022-06-18 12:35:44 +01:00 |
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