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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-30 03:38:55 -05:00
Commit Graph

357 Commits

Author SHA1 Message Date
f4exb
f245dc8206 GLScope: fixed pre-trigger samples initialization when trace size changes 2016-04-03 01:49:58 +02:00
f4exb
ca52dbf5b4 Scope GUI: do not apply trigger settings on trace length changed or sample rate changed 2016-04-01 06:22:19 +02:00
f4exb
fa754da0f1 Scope GUI: removed unused traceMemoryChanged signal 2016-04-01 05:50:09 +02:00
f4exb
697a6c96fc Scope GUI: update currently displayed trace sample rate when trace history changes. Align all numerical displays on the right 2016-04-01 05:36:41 +02:00
f4exb
bbfa4dfd17 Scope GUI: show currently displayed trace sample rate 2016-04-01 05:29:54 +02:00
f4exb
8eb29d9ce0 Scope GUI: block all trigger controls while in trace memory 2016-04-01 05:06:52 +02:00
f4exb
dc16def6e3 Scope: block incoming traces (trigger) while in trace memory 2016-04-01 04:42:47 +02:00
f4exb
68ed0013ea NFM demod: added adjustable squelch gate time (AGC attack) to adjust the length of transient elimination from default 50ms 2016-03-31 19:38:39 +02:00
f4exb
b70fa3f191 Fixed preset import 2016-03-29 14:51:52 +02:00
f4exb
bb9900e699 Automatically add .prex suffix to saved preset file if not specified in the file dialog 2016-03-29 11:04:08 +02:00
f4exb
a81c7e6e5b Added preset export/import to/from base64 text file 2016-03-29 10:57:50 +02:00
f4exb
34f0ce95c9 Bump to version 1.1.5 in About dialog 2016-03-29 03:19:53 +02:00
Edouard Griffiths
27b6aab5f7 Windows build: added possibility to build with MinGW64 (experimental, does not work) 2016-03-27 18:56:33 +02:00
f4exb
0822773fbb SDRdaemon plugin: send configuration phase 1 2016-03-26 21:40:54 +01:00
f4exb
78fe595a7e Update readme with statement on Android. Updated version in About dialog 2016-03-23 08:34:22 +01:00
Edouard Griffiths
e861ddfc29 Android build: use simple boost install 2016-03-22 01:24:38 +01:00
Edouard Griffiths
b1cc7f2306 OpenGL modernization: GLScope: corrected index calculation when trace is delayed 2016-03-09 13:47:44 +01:00
f4exb
6fde3b75f6 Windows build: remove sdrdaemon until LZ4 dependency is resolved. Set boost version to 1.58 2016-03-09 06:49:49 +01:00
Edouard Griffiths
782bb8ae40 Windows build: apply modifications 2016-03-09 06:39:19 +01:00
Edouard Griffiths
f81820fa58 Have Windows plugins (.dll) searched by plugin manager loader. Added .pro file for filesource input plugin 2016-03-08 13:58:53 +01:00
f4exb
f4f8c3d2f5 OpenGL modernization: make shaders code compatible with OpenGL ES 2.0 2016-03-08 09:17:00 +01:00
f4exb
dcbd61904c Created .pro files for compilation with Windows Qt Creator 2016-03-08 06:51:56 +01:00
f4exb
c6d7207b1a Reorganized sdrbase library code 2016-03-08 04:54:12 +01:00
f4exb
61fdee1332 OpenGL modernization: GLScope: fixed IQPolar right scale matrix on display #1 only 2016-03-06 16:51:07 +01:00
f4exb
4cdaf0fe54 OpenGL modernization: removed GL_DEPRECTATED blocks entirely 2016-03-06 16:39:28 +01:00
f4exb
1a891f8e81 Make it buildable for Android with QtCreator 2016-03-06 15:10:22 +01:00
f4exb
b2cd053cdb OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively 2016-03-06 12:15:40 +01:00
f4exb
92a588b060 OpenGL modernization: GLScope: enhance openGL context checking and debugging at initializeGL time 2016-03-06 10:48:34 +01:00
f4exb
264022d2ca OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions 2016-03-06 10:00:13 +01:00
f4exb
cefb6145a2 OpenGL modernization: call cleanup() in destructors 2016-03-06 09:40:07 +01:00
f4exb
ca49e2d990 OpenGL modernization: various fixes 2016-03-06 09:33:10 +01:00
f4exb
f002d8daa6 OpenGL modernization: GLScope: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-06 09:06:59 +01:00
f4exb
382ee344d3 OpenGL modernization: GLScope modernization completed 2016-03-06 02:06:36 +01:00
f4exb
8d843939e2 OpenGL modernization: GLScope modernization #3 2016-03-06 00:45:10 +01:00
f4exb
e55da665e9 OpenGL modernization: GLScope modernization #2 2016-03-05 23:43:36 +01:00
f4exb
1dbd387ea6 OpenGL modernization: GLScope modernization #1 2016-03-05 23:18:26 +01:00
f4exb
1126508b27 OpenGL modernization: GLSpectrum moved back to QGLWidget 2016-03-05 21:54:24 +01:00
f4exb
2b5fca79a6 OpenGL modernization: GLSpectrum moved to QOpenGLWidget 2016-03-05 16:44:29 +01:00
f4exb
271b95d0d8 OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks) 2016-03-05 14:31:46 +01:00
f4exb
9ea5ee3854 OpenGL modernization: draw the histogram the new way 2016-03-05 14:28:55 +01:00
f4exb
30c5b5f505 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 12:33:54 +01:00
f4exb
e95dddd0d8 GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text 2016-03-05 12:20:15 +01:00
f4exb
fa23c4536f OpenGL modernization: waterfall texture update optimization 2016-03-05 12:12:55 +01:00
f4exb
c5a45e57ee OpenGL modernization: draw the waterfall the new way 2016-03-05 11:57:53 +01:00
f4exb
3aabeb4399 OpenGL modernization: draw the frequency scale the new way 2016-03-05 08:53:56 +01:00
f4exb
2720969a84 OpenGL modernization: more GL_DEPRECATED blocks 2016-03-05 07:02:06 +01:00
f4exb
f78206defc OpenGL modernization: draw the left scales the new way 2016-03-05 06:45:05 +01:00
Edouard Griffiths
9ac3150c0c OpenGL modernization: changed copyright notices 2016-03-04 18:51:03 +01:00
f4exb
5cf9377247 OpenGL modernization: draw histogram overlays the new way 2016-03-04 03:45:34 +01:00
f4exb
c844a79a7a OpenGL modernization: draw frequency scale overlays the new way 2016-03-04 02:24:08 +01:00