/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB // // Copyright (C) 2021, 2023 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_ #define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_ #include "inputcontroller.h" #include class GamepadConfigurationDialog; class GamepadInputController : public InputController { public: GamepadInputController(int deviceId); double getAxisValue(int axis) override; int getNumberOfAxes() const override; bool supportsConfiguration() const override; void configure(InputControllerSettings *settings) override; static QStringList getAllControllers(); static GamepadInputController* open(const QString& name); private slots: void configurationDialogClosed(); void axisRightXChanged(double value); void axisRightYChanged(double value); void axisLeftXChanged(double value); void axisLeftYChanged(double value); void buttonAChanged(bool value); void buttonBChanged(bool value); void buttonXChanged(bool value); void buttonYChanged(bool value); void buttonUpChanged(bool value); void buttonDownChanged(bool value); void buttonLeftChanged(bool value); void buttonRightChanged(bool value); void buttonL1Changed(bool value); void buttonR1Changed(bool value); void buttonL3Changed(bool value); void buttonR3Changed(bool value); private: QGamepad m_gamepad; double m_rightX; double m_rightY; double m_leftX; double m_leftY; GamepadConfigurationDialog *m_configurationDialog; }; #endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_