/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2023 Jon Beniston, M7RCE // // Copyright (C) 2020 Edouard Griffiths, F4EXB // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_FEATURE_SIDWORKER_H_ #define INCLUDE_FEATURE_SIDWORKER_H_ #include #include #include "util/message.h" #include "util/messagequeue.h" #include "sid.h" #include "sidsettings.h" class WebAPIAdapterInterface; class SIDMain; class SIDWorker : public QObject { Q_OBJECT public: SIDWorker(SIDMain *m_sid, WebAPIAdapterInterface *webAPIAdapterInterface); ~SIDWorker(); void startWork(); void stopWork(); MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } void setMessageQueueToFeature(MessageQueue *messageQueue) { m_msgQueueToFeature = messageQueue; } void setMessageQueueToGUI(MessageQueue *messageQueue) { m_msgQueueToGUI = messageQueue; } private: SIDMain *m_sid; WebAPIAdapterInterface *m_webAPIAdapterInterface; MessageQueue m_inputMessageQueue; //!< Queue for asynchronous inbound communication MessageQueue *m_msgQueueToFeature; //!< Queue to report channel change to main feature object MessageQueue *m_msgQueueToGUI; SIDSettings m_settings; QRecursiveMutex m_mutex; QTimer m_pollTimer; bool handleMessage(const Message& cmd); void applySettings(const SIDSettings& settings, const QList& settingsKeys, bool force = false); MessageQueue *getMessageQueueToGUI() { return m_msgQueueToGUI; } private slots: void handleInputMessages(); void update(); }; #endif // INCLUDE_FEATURE_SIDWORKER_H_