#-------------------------------------------------------- # # Pro file for Android and Windows builds with Qt Creator # #-------------------------------------------------------- TEMPLATE = lib CONFIG += plugin QT += core gui widgets multimedia network opengl TARGET = inputsdrdaemonsource CONFIG(MINGW32):LIBCM256CCSRC = "C:\softs\cm256cc" CONFIG(MSVC):LIBCM256CCSRC = "C:\softs\cm256cc" CONFIG(macx):LIBCM256CCSRC = "../../../../deps/cm256cc" INCLUDEPATH += $$PWD INCLUDEPATH += ../../../exports INCLUDEPATH += ../../../sdrbase INCLUDEPATH += ../../../sdrgui INCLUDEPATH += ../../../swagger/sdrangel/code/qt5/client macx:INCLUDEPATH += /opt/local/include INCLUDEPATH += $$LIBCM256CCSRC DEFINES += USE_SSE2=1 QMAKE_CXXFLAGS += -msse2 DEFINES += USE_SSSE3=1 QMAKE_CXXFLAGS += -mssse3 DEFINES += USE_SSE4_1=1 QMAKE_CXXFLAGS += -msse4.1 QMAKE_CXXFLAGS += -std=c++11 CONFIG(Release):build_subdir = release CONFIG(Debug):build_subdir = debug CONFIG(MINGW32):INCLUDEPATH += "C:\softs\boost_1_66_0" CONFIG(MSVC):INCLUDEPATH += "C:\softs\boost_1_66_0" CONFIG(macx):INCLUDEPATH += "../../../boost_1_64_0" SOURCES += sdrdaemonsourcebuffer.cpp\ sdrdaemonsourcegui.cpp\ sdrdaemonsourceinput.cpp\ sdrdaemonsourcesettings.cpp\ sdrdaemonsourceplugin.cpp\ sdrdaemonsourceudphandler.cpp HEADERS += sdrdaemonsourcebuffer.h\ sdrdaemonsourcegui.h\ sdrdaemonsourceinput.h\ sdrdaemonsourcesettings.h\ sdrdaemonsourceplugin.h\ sdrdaemonsourceudphandler.h FORMS += sdrdaemonsourcegui.ui LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase LIBS += -L../../../sdrgui/$${build_subdir} -lsdrgui LIBS += -L../../../swagger/$${build_subdir} -lswagger LIBS += -L../../../cm256cc/$${build_subdir} -lcm256cc RESOURCES = ../../../sdrgui/resources/res.qrc CONFIG(MINGW32):DEFINES += USE_INTERNAL_TIMER=1