/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 Edouard Griffiths, F4EXB // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef SDRBASE_DEVICE_DEVICESINKAPI_H_ #define SDRBASE_DEVICE_DEVICESINKAPI_H_ #include #include #include "dsp/dspdevicesinkengine.h" #include "util/export.h" class MainWindow; class GLSpectrum; class ChannelWindow; class BasebandSampleSource; class ThreadedBasebandSampleSource; class DeviceSampleSink; class MessageQueue; class ChannelMarker; class QWidget; class PluginInstanceUI; class PluginAPI; class Preset; class DeviceSourceAPI; class SDRANGEL_API DeviceSinkAPI : public QObject { Q_OBJECT public: // Device engine stuff void addSpectrumSink(BasebandSampleSink* sink); //!< Add the spectrum sample sink to device engine (spectrum vis) void removeSpectrumSink(BasebandSampleSink* sink); //!< Remove the spectrum sample sink from device engine (spectrum vis) void addSource(BasebandSampleSource* source); //!< Add a baseband sample source to device engine void removeSource(BasebandSampleSource* sink); //!< Remove a baseband sample source from device engine void addThreadedSource(ThreadedBasebandSampleSource* sink); //!< Add a baseband sample source that will run on its own thread to device engine void removeThreadedSource(ThreadedBasebandSampleSource* sink); //!< Remove a baseband sample source that runs on its own thread from device engine uint32_t getNumberOfSources(); void setSink(DeviceSampleSink* sink); //!< Set device engine sample sink type bool initGeneration(); //!< Initialize device engine generation sequence bool startGeneration(); //!< Start device engine generation sequence void stopGeneration(); //!< Stop device engine generation sequence DSPDeviceSinkEngine::State state() const; //!< device engine state QString errorMessage(); //!< Return the current device engine error message uint getDeviceUID() const; //!< Return the current device engine unique ID MessageQueue *getDeviceEngineInputMessageQueue(); MessageQueue *getDeviceEngineOutputMessageQueue(); // device related stuff GLSpectrum *getSpectrum(); //!< Direct spectrum getter void addChannelMarker(ChannelMarker* channelMarker); //!< Add channel marker to spectrum ChannelWindow *getChannelWindow(); //!< Direct channel window getter void addRollupWidget(QWidget *widget); //!< Add rollup widget to channel window void setOutputGUI(QWidget* outputGUI, const QString& sinkDisplayName); void setHardwareId(const QString& id); void setSampleSinkId(const QString& id); void setSampleSinkSerial(const QString& serial); void setSampleSinkSequence(int sequence); void setSampleSinkPluginInstanceUI(PluginInstanceUI *gui); const QString& getHardwareId() const { return m_hardwareId; } const QString& getSampleSinkId() const { return m_sampleSinkId; } const QString& getSampleSinkSerial() const { return m_sampleSinkSerial; } uint32_t getSampleSinkSequence() const { return m_sampleSinkSequence; } void registerChannelInstance(const QString& channelName, PluginInstanceUI* pluginGUI); void removeChannelInstance(PluginInstanceUI* pluginGUI); void freeAll(); void loadSinkSettings(const Preset* preset); void saveSinkSettings(Preset* preset); void loadChannelSettings(const Preset* preset, PluginAPI *pluginAPI); void saveChannelSettings(Preset* preset); MainWindow *getMainWindow() { return m_mainWindow; } DSPDeviceSinkEngine *getDeviceSinkEngine() { return m_deviceSinkEngine; } const std::vector& getSourceBuddies() const { return m_sourceBuddies; } const std::vector& getSinkBuddies() const { return m_sinkBuddies; } void addSourceBuddy(DeviceSourceAPI* buddy); void addSinkBuddy(DeviceSinkAPI* buddy); void removeSourceBuddy(DeviceSourceAPI* buddy); void removeSinkBuddy(DeviceSinkAPI* buddy); void clearBuddiesLists(); void *getBuddySharedPtr() const { return m_buddySharedPtr; } void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; } bool isBuddyLeader() const { return m_isBuddyLeader; } void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; } const QTimer& getMasterTimer() const { return m_masterTimer; } protected: struct ChannelInstanceRegistration { QString m_channelName; PluginInstanceUI* m_gui; ChannelInstanceRegistration() : m_channelName(), m_gui(0) { } ChannelInstanceRegistration(const QString& channelName, PluginInstanceUI* pluginGUI) : m_channelName(channelName), m_gui(pluginGUI) { } bool operator<(const ChannelInstanceRegistration& other) const; }; typedef QList ChannelInstanceRegistrations; DeviceSinkAPI(MainWindow *mainWindow, int deviceTabIndex, DSPDeviceSinkEngine *deviceEngine, GLSpectrum *glSpectrum, ChannelWindow *channelWindow); ~DeviceSinkAPI(); void renameChannelInstances(); MainWindow *m_mainWindow; int m_deviceTabIndex; DSPDeviceSinkEngine *m_deviceSinkEngine; GLSpectrum *m_spectrum; ChannelWindow *m_channelWindow; QString m_hardwareId; QString m_sampleSinkId; QString m_sampleSinkSerial; uint32_t m_sampleSinkSequence; PluginInstanceUI* m_sampleSinkPluginInstanceUI; ChannelInstanceRegistrations m_channelInstanceRegistrations; std::vector m_sourceBuddies; //!< Device source APIs referencing the same physical device std::vector m_sinkBuddies; //!< Device sink APIs referencing the same physical device void *m_buddySharedPtr; bool m_isBuddyLeader; const QTimer& m_masterTimer; friend class MainWindow; friend class DeviceSourceAPI; }; #endif /* SDRBASE_DEVICE_DEVICESINKAPI_H_ */