#-------------------------------------------------------- # # Pro file for Android and Windows builds with Qt Creator # #-------------------------------------------------------- TEMPLATE = lib CONFIG += plugin QT += core gui widgets multimedia opengl TARGET = demodbfm DEFINES += USE_SSE2=1 QMAKE_CXXFLAGS += -msse2 DEFINES += USE_SSE4_1=1 QMAKE_CXXFLAGS += -msse4.1 QMAKE_CXXFLAGS += -std=c++11 INCLUDEPATH += $$PWD INCLUDEPATH += ../../../exports INCLUDEPATH += ../../../sdrbase INCLUDEPATH += ../../../sdrgui INCLUDEPATH += ../../../swagger/sdrangel/code/qt5/client CONFIG(ANDROID):INCLUDEPATH += /opt/softs/boost_1_60_0 CONFIG(MINGW32):INCLUDEPATH += "C:\softs\boost_1_66_0" CONFIG(MSVC):INCLUDEPATH += "C:\softs\boost_1_66_0" CONFIG(macx):INCLUDEPATH += "../../../../../boost_1_69_0" CONFIG(Release):build_subdir = release CONFIG(Debug):build_subdir = debug SOURCES += bfmdemod.cpp\ bfmdemodgui.cpp\ bfmdemodsettings.cpp\ bfmplugin.cpp\ rdsdemod.cpp\ rdsdecoder.cpp\ rdsparser.cpp\ rdstmc.cpp HEADERS += bfmdemod.h\ bfmdemodgui.h\ bfmdemodsettings.h\ bfmplugin.h\ rdsdemod.h\ rdsdecoder.h\ rdsparser.h\ rdstmc.h FORMS += bfmdemodgui.ui LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase LIBS += -L../../../sdrgui/$${build_subdir} -lsdrgui LIBS += -L../../../swagger/$${build_subdir} -lswagger macx { QMAKE_LFLAGS_SONAME = -Wl,-install_name,@rpath/ } RESOURCES = ../../../sdrgui/resources/res.qrc