/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // OpenGL interface modernization. // // See: http://doc.qt.io/qt-5/qopenglshaderprogram.html // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GLSPECTRUM_H #define INCLUDE_GLSPECTRUM_H #include #include #include #include #include #include #include "dsp/dsptypes.h" #include "gui/scaleengine.h" #include "gui/glshadersimple.h" #include "gui/glshadertextured.h" #include "dsp/channelmarker.h" #include "util/export.h" class QOpenGLShaderProgram; class SDRANGEL_API GLSpectrum : public QGLWidget { Q_OBJECT public: GLSpectrum(QWidget* parent = NULL); ~GLSpectrum(); void setCenterFrequency(qint64 frequency); void setSampleRate(qint32 sampleRate); void setReferenceLevel(Real referenceLevel); void setPowerRange(Real powerRange); void setDecay(int decay); void setHistoLateHoldoff(int lateHoldoff); void setHistoStroke(int stroke); void setDisplayWaterfall(bool display); void setSsbSpectrum(bool ssbSpectrum); void setLsbDisplay(bool lsbDisplay); void setInvertedWaterfall(bool inv); void setDisplayMaxHold(bool display); void setDisplayCurrent(bool display); void setDisplayHistogram(bool display); void setDisplayGrid(bool display); void setDisplayGridIntensity(int intensity); void setDisplayTraceIntensity(int intensity); void addChannelMarker(ChannelMarker* channelMarker); void removeChannelMarker(ChannelMarker* channelMarker); void newSpectrum(const std::vector& spectrum, int fftSize); void clearSpectrumHistogram(); Real getWaterfallShare() const { return m_waterfallShare; } void setWaterfallShare(Real waterfallShare); void connectTimer(const QTimer& timer); private: struct ShaderArrays { GLfloat *m_q3TickTime; GLfloat *m_q3TickFrequency; GLfloat *m_q3TickPower; GLfloat *m_q3FFT; uint32_t m_q3TickTimeSize; uint32_t m_q3TickTimeFrequencySize; uint32_t m_q3TickPowerSize; uint32_t m_q3FFTSize; ShaderArrays() : m_q3TickTime(0), m_q3TickFrequency(0), m_q3TickPower(0), m_q3FFT(0), m_q3TickTimeSize(0), m_q3TickTimeFrequencySize(0), m_q3TickPowerSize(0), m_q3FFTSize(0) {} ~ShaderArrays() { if (m_q3TickTime) { delete[] m_q3TickTime; } if (m_q3TickFrequency) { delete[] m_q3TickFrequency; } if (m_q3TickPower) { delete[] m_q3TickPower; } if (m_q3FFT) { delete[] m_q3FFT; } } void allocTickTime(uint32_t size) { if (size <= m_q3TickTimeSize) { return; } if (m_q3TickTime) { delete[] m_q3TickTime; } m_q3TickTime = new GLfloat[size]; m_q3TickTimeSize = size; } void allocTickFrequency(uint32_t size) { if (size <= m_q3TickTimeFrequencySize) { return; } if (m_q3TickFrequency) { delete[] m_q3TickFrequency; } m_q3TickFrequency = new GLfloat[size]; m_q3TickTimeFrequencySize = size; } void allocTickPower(uint32_t size) { if (size <= m_q3TickPowerSize) { return; } if (m_q3TickPower) { delete[] m_q3TickPower; } m_q3TickPower = new GLfloat[size]; m_q3TickPowerSize = size; } void allocFFT(uint32_t size) { if (size <= m_q3FFTSize) { return; } if (m_q3FFT) { delete[] m_q3FFT; } m_q3FFT = new GLfloat[size]; m_q3FFTSize = size; } }; struct ChannelMarkerState { ChannelMarker* m_channelMarker; QMatrix4x4 m_glMatrixWaterfall; QMatrix4x4 m_glMatrixDsbWaterfall; QMatrix4x4 m_glMatrixFreqScale; QMatrix4x4 m_glMatrixDsbFreqScale; QMatrix4x4 m_glMatrixHistogram; QMatrix4x4 m_glMatrixDsbHistogram; QRect m_rect; ChannelMarkerState(ChannelMarker* channelMarker) : m_channelMarker(channelMarker) { } }; QList m_channelMarkerStates; enum CursorState { CSNormal, CSSplitter, CSSplitterMoving, CSChannel, CSChannelMoving }; CursorState m_cursorState; int m_cursorChannel; QTimer m_timer; QMutex m_mutex; bool m_mouseInside; bool m_changesPending; qint64 m_centerFrequency; Real m_referenceLevel; Real m_powerRange; int m_decay; quint32 m_sampleRate; int m_fftSize; bool m_displayGrid; int m_displayGridIntensity; int m_displayTraceIntensity; bool m_invertedWaterfall; std::vector m_maxHold; bool m_displayMaxHold; const std::vector *m_currentSpectrum; bool m_displayCurrent; Real m_waterfallShare; QPixmap m_leftMarginPixmap; QPixmap m_frequencyPixmap; ScaleEngine m_timeScale; ScaleEngine m_powerScale; ScaleEngine m_frequencyScale; QRect m_frequencyScaleRect; QMatrix4x4 m_glFrequencyScaleBoxMatrix; QMatrix4x4 m_glLeftScaleBoxMatrix; QRgb m_waterfallPalette[240]; QImage* m_waterfallBuffer; int m_waterfallBufferPos; int m_waterfallTextureHeight; int m_waterfallTexturePos; QMatrix4x4 m_glWaterfallBoxMatrix; bool m_displayWaterfall; bool m_ssbSpectrum; bool m_lsbDisplay; QRgb m_histogramPalette[240]; QImage* m_histogramBuffer; quint8* m_histogram; quint8* m_histogramHoldoff; int m_histogramHoldoffBase; int m_histogramHoldoffCount; int m_histogramLateHoldoff; int m_histogramStroke; QMatrix4x4 m_glHistogramSpectrumMatrix; QMatrix4x4 m_glHistogramBoxMatrix; bool m_displayHistogram; bool m_displayChanged; GLShaderSimple m_glShaderSimple; GLShaderTextured m_glShaderLeftScale; GLShaderTextured m_glShaderFrequencyScale; GLShaderTextured m_glShaderWaterfall; GLShaderTextured m_glShaderHistogram; int m_matrixLoc; int m_colorLoc; ShaderArrays m_shaderArrays; static const int m_waterfallBufferHeight = 256; void updateWaterfall(const std::vector& spectrum); void updateHistogram(const std::vector& spectrum); void initializeGL(); void resizeGL(int width, int height); void paintGL(); void stopDrag(); void applyChanges(); void mouseMoveEvent(QMouseEvent* event); void mousePressEvent(QMouseEvent* event); void mouseReleaseEvent(QMouseEvent* event); void enterEvent(QEvent* event); void leaveEvent(QEvent* event); private slots: void cleanup(); void tick(); void channelMarkerChanged(); void channelMarkerDestroyed(QObject* object); }; #endif // INCLUDE_GLSPECTRUM_H