///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#include
#include
#include "gamepadconfigurationdialog.h"
GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, QWidget* parent) :
QDialog(parent),
ui(new Ui::GamepadConfigurationDialog),
m_gamepad(gamepad)
{
ui->setupUi(this);
connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
}
GamepadConfigurationDialog::~GamepadConfigurationDialog()
{
delete ui;
}
void GamepadConfigurationDialog::accept()
{
QDialog::accept();
}
void GamepadConfigurationDialog::on_config0_clicked()
{
ui->config0->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
}
void GamepadConfigurationDialog::on_config1_clicked()
{
ui->config1->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
}
void GamepadConfigurationDialog::on_config2_clicked()
{
ui->config2->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
}
void GamepadConfigurationDialog::on_config3_clicked()
{
ui->config3->setText("Configuring");
ui->config0->setEnabled(false);
ui->config1->setEnabled(false);
ui->config2->setEnabled(false);
ui->config3->setEnabled(false);
QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
}
void GamepadConfigurationDialog::axisRightXChanged(double value)
{
ui->value0->setText(QString::number(value));
ui->config0->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisRightYChanged(double value)
{
ui->value1->setText(QString::number(value));
ui->config1->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisLeftXChanged(double value)
{
ui->value2->setText(QString::number(value));
ui->config2->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
void GamepadConfigurationDialog::axisLeftYChanged(double value)
{
ui->value3->setText(QString::number(value));
ui->config3->setText("Configure");
ui->config0->setEnabled(true);
ui->config1->setEnabled(true);
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}