/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include "glscopeng.h" GLScopeNG::GLScopeNG(QWidget* parent) : QGLWidget(parent), m_tracesData(0), m_traces(0), m_bufferIndex(0), m_displayMode(DisplayX), m_dataChanged(false), m_configChanged(false), m_displayGridIntensity(10), m_displayTraceIntensity(50), m_timeBase(1), m_traceSize(0), m_sampleRate(0), m_triggerPre(0), m_timeOfsProMill(0), m_highlightedTraceIndex(0), m_timeOffset(0) { setAttribute(Qt::WA_OpaquePaintEvent); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.start(50); m_y1Scale.setFont(font()); m_y1Scale.setOrientation(Qt::Vertical); m_y2Scale.setFont(font()); m_y2Scale.setOrientation(Qt::Vertical); m_x1Scale.setFont(font()); m_x1Scale.setOrientation(Qt::Horizontal); m_x2Scale.setFont(font()); m_x2Scale.setOrientation(Qt::Horizontal); m_powerOverlayFont.setBold(true); m_powerOverlayFont.setPointSize(font().pointSize()+1); } GLScopeNG::~GLScopeNG() { cleanup(); } void GLScopeNG::setDisplayGridIntensity(int intensity) { m_displayGridIntensity = intensity; if (m_displayGridIntensity > 100) { m_displayGridIntensity = 100; } else if (m_displayGridIntensity < 0) { m_displayGridIntensity = 0; } update(); } void GLScopeNG::setDisplayTraceIntensity(int intensity) { m_displayTraceIntensity = intensity; if (m_displayTraceIntensity > 100) { m_displayTraceIntensity = 100; } else if (m_displayTraceIntensity < 0) { m_displayTraceIntensity = 0; } update(); } void GLScopeNG::setTraces(std::vector* tracesData, std::vector* traces) { m_tracesData = tracesData; m_traces = traces; } void GLScopeNG::newTraces(std::vector* traces) { if (traces->size() > 0) { if(!m_mutex.tryLock(2)) return; m_traces = traces; m_dataChanged = true; m_mutex.unlock(); } } void GLScopeNG::initializeGL() { QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext(); if (glCurrentContext) { if (QOpenGLContext::currentContext()->isValid()) { qDebug() << "GLScopeNG::initializeGL: context:" << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion() << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion() << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no"); } else { qDebug() << "GLScopeNG::initializeGL: current context is invalid"; } } else { qCritical() << "GLScopeNG::initializeGL: no current context"; return; } QSurface *surface = glCurrentContext->surface(); if (surface == 0) { qCritical() << "GLScopeNG::initializeGL: no surface attached"; return; } else { if (surface->surfaceType() != QSurface::OpenGLSurface) { qCritical() << "GLScopeNG::initializeGL: surface is not an OpenGLSurface: " << surface->surfaceType() << " cannot use an OpenGL context"; return; } else { qDebug() << "GLScopeNG::initializeGL: OpenGL surface:" << " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen"); } } connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLScopeNG::cleanup); // TODO: when migrating to QOpenGLWidget QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions(); glFunctions->initializeOpenGLFunctions(); //glDisable(GL_DEPTH_TEST); m_glShaderSimple.initializeGL(); m_glShaderLeft1Scale.initializeGL(); m_glShaderBottom1Scale.initializeGL(); m_glShaderLeft2Scale.initializeGL(); m_glShaderBottom2Scale.initializeGL(); m_glShaderPowerOverlay.initializeGL(); } void GLScopeNG::resizeGL(int width, int height) { QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions(); glFunctions->glViewport(0, 0, width, height); m_configChanged = true; } void GLScopeNG::paintGL() { if(!m_mutex.tryLock(2)) return; if(m_configChanged) applyConfig(); QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions(); glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glFunctions->glClear(GL_COLOR_BUFFER_BIT); if (m_displayMode == DisplayX) // display only trace #0 { // draw rect around { GLfloat q3[] { 1, 1, 0, 1, 0, 0, 1, 0 }; QVector4D color(1.0f, 1.0f, 1.0f, 0.5f); m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4); } // paint grid const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; // Y1 (X trace or trace #0) { tickList = &m_y1Scale.getTickList(); GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for (int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if (tick->major) { if (tick->textSize > 0) { float y = 1 - (tick->pos / m_y1Scale.getSize()); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = y; effectiveTicks++; } } } float blue = 1.0f; QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks); } // X1 (time) { tickList = &m_x1Scale.getTickList(); GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_x1Scale.getSize(); q3[4*effectiveTicks] = x; q3[4*effectiveTicks+1] = 0; q3[4*effectiveTicks+2] = x; q3[4*effectiveTicks+3] = 1; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks); } // paint left #1 scale { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4); } // paint bottom #1 scale { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4); } // TODO: paint trigger level #1 // paint trace #1 if (m_traceSize > 0) { const float *trace = (*m_traces)[0]; const ScopeVisNG::TraceData& traceData = (*m_tracesData)[0]; int start = (m_timeOfsProMill/1000.0) * m_traceSize; int end = std::min(start + m_traceSize/m_timeBase, m_traceSize); if(end - start < 2) start--; float rectX = m_glScopeRect1.x(); float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f; float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1); float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp; QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f); QMatrix4x4 mat; mat.setToIdentity(); mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY); mat.scale(2.0f * rectW, -2.0f * rectH); m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start); } } m_dataChanged = false; m_mutex.unlock(); } void GLScopeNG::setSampleRate(int sampleRate) { m_sampleRate = sampleRate; m_configChanged = true; update(); emit sampleRateChanged(m_sampleRate); } void GLScopeNG::setTimeBase(int timeBase) { m_timeBase = timeBase; m_configChanged = true; update(); } void GLScopeNG::setTriggerPre(uint32_t triggerPre) { m_triggerPre = triggerPre; m_configChanged = true; update(); } void GLScopeNG::setTimeOfsProMill(int timeOfsProMill) { m_timeOfsProMill = timeOfsProMill; m_configChanged = true; update(); } void GLScopeNG::setHighlightedTraceIndex(uint32_t traceIndex) { m_highlightedTraceIndex = traceIndex; m_configChanged = true; update(); } void GLScopeNG::setDisplayMode(DisplayMode displayMode) { m_displayMode = displayMode; m_configChanged = true; update(); } void GLScopeNG::setTraceSize(int traceSize) { m_traceSize = traceSize; m_configChanged = true; update(); } void GLScopeNG::updateDisplay() { m_configChanged = true; update(); } void GLScopeNG::applyConfig() { m_configChanged = false; QFontMetrics fm(font()); int M = fm.width("-"); //float t_start = ((m_timeOfsProMill / 1000.0) * ((float) m_traceSize / m_sampleRate)) - ((float) m_triggerPre / m_sampleRate); float t_start = (((m_timeOfsProMill / 1000.0f) * (float) m_traceSize) / m_sampleRate) - ((float) m_triggerPre / m_sampleRate); float t_len = ((float) m_traceSize / m_sampleRate) / (float) m_timeBase; m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale if (m_traces->size() > 0) { setYScale(m_y1Scale, 0); // This is always the X trace (trace #0) } if ((m_traces->size() > 1) && (m_highlightedTraceIndex < m_traces->size())) { setYScale(m_y2Scale, m_highlightedTraceIndex > 0 ? m_highlightedTraceIndex : 1); // if Highlighted trace is #0 (X trace) set it to first Y trace (trace #1) } if ((m_displayMode == DisplayX) || (m_displayMode == DisplayY)) // unique display { int scopeHeight = height() - m_topMargin - m_botMargin; int scopeWidth = width() - m_leftMargin - m_rightMargin; m_glScopeRect1 = QRectF( (float) m_leftMargin / (float) width(), (float) m_topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, m_botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale if (m_displayMode == DisplayX) // use Y1 scale { m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } else if (m_displayMode == DisplayY) // use Y2 scale { m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage()); } // Y scales } // single display else // dual display (X+Y or polar) { // left (first) display if ((m_displayMode == DisplayXYH) || (m_displayMode == DisplayPol)) // horizontal split of first display { int scopeHeight = height() - m_topMargin - m_botMargin; int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin; m_glScopeRect1 = QRectF( (float) m_leftMargin / (float) width(), (float) m_topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // Y1 scale m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } // Y1 scale { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, m_botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale } else // vertical split of first display { int scopeHeight = (height() - m_topMargin) / 2 - m_botMargin; int scopeWidth = width() - m_leftMargin - m_rightMargin; m_glScopeRect1 = QRectF( (float) m_leftMargin / (float) width(), (float) m_topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // Y1 scale m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } // Y1 scale { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, m_botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale } // hotizontal or vertical split of first display // right (second) display if (m_displayMode == DisplayPol) // in Polar mode second display is square and split is horizontal { int scopeHeight = height() - m_topMargin - m_botMargin; int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin; int scopeDim = std::min(scopeWidth, scopeHeight); m_glScopeRect2 = QRectF( (float)(m_leftMargin + scopeWidth + m_leftMargin) / (float)width(), (float)m_topMargin / (float)height(), (float) scopeDim / (float)width(), (float)(height() - m_topMargin - m_botMargin) / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*(m_leftMargin + scopeWidth + m_leftMargin) / (float) width()), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(height() - m_topMargin - m_botMargin) / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f + (float) 2*(m_leftMargin + scopeWidth) / (float) width(), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + scopeWidth) / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); } else // both displays are similar and share space equally { if (m_displayMode == DisplayXYH) // horizontal split of second display { int scopeHeight = height() - m_topMargin - m_botMargin; int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin; m_glScopeRect2 = QRectF( (float)(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float)width(), (float)m_topMargin / (float)height(), (float)((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float)width(), (float)(height() - m_topMargin - m_botMargin) / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float) width()), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float) width(), (float) -2*(height() - m_topMargin - m_botMargin) / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f + (float) 2*(m_leftMargin + scopeWidth) / (float) width(), 1.0f - ((float) 2*m_topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + scopeWidth) / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage()); } // Y2 scale { // X2 scale m_x2Scale.setSize(scopeWidth); m_bot2ScalePixmap = QPixmap( scopeWidth, m_botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot2ScalePixmap.fill(Qt::black); QPainter painter(&m_bot2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage()); } // X2 scale } else // vertical split of second display { int scopeHeight = (height() - m_topMargin) / 2 - m_botMargin; int scopeWidth = width() - m_leftMargin - m_rightMargin; m_glScopeRect2 = QRectF( (float) m_leftMargin / (float)width(), (float) (m_botMargin + m_topMargin + scopeHeight) / (float)height(), (float) scopeWidth / (float)width(), (float) scopeHeight / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*(m_botMargin + m_topMargin + scopeHeight) / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*(m_topMargin + scopeHeight + m_botMargin) / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(m_leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*m_leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + m_topMargin + scopeHeight + m_botMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(m_botMargin - 1) / (float) height() ); { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( m_leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage()); } // Y2 scale { // X2 scale m_x2Scale.setSize(scopeWidth); m_bot2ScalePixmap = QPixmap( scopeWidth, m_botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot2ScalePixmap.fill(Qt::black); QPainter painter(&m_bot2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage()); } // X2 scale } // vertical or horizontal split of second display } // second display square (polar mode) or half space } // single or dual display } void GLScopeNG::setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex) { ScopeVisNG::TraceData& traceData = (*m_tracesData)[highlightedTraceIndex]; float amp_range = 2.0 / traceData.m_amp; float amp_ofs = traceData.m_ofs; float pow_floor = -100.0 + traceData.m_ofs * 100.0; float pow_range = 100.0 / traceData.m_amp; switch (traceData.m_projectionType) { case ScopeVisNG::ProjectionMagDB: // dB scale scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range); break; case ScopeVisNG::ProjectionMagLin: if (amp_range < 2.0) { scale.setRange(Unit::None, amp_ofs * 500.0, amp_range * 1000.0 + amp_ofs * 500.0); } else { scale.setRange(Unit::None, amp_ofs/2.0, amp_range + amp_ofs/2.0); } break; case ScopeVisNG::ProjectionPhase: // Phase or frequency case ScopeVisNG::ProjectionDPhase: scale.setRange(Unit::None, -1.0/traceData.m_amp + amp_ofs, 1.0/traceData.m_amp + amp_ofs); break; case ScopeVisNG::ProjectionReal: // Linear generic case ScopeVisNG::ProjectionImag: default: if (amp_range < 2.0) { scale.setRange(Unit::None, - amp_range * 500.0 + amp_ofs * 1000.0, amp_range * 500.0 + amp_ofs * 1000.0); } else { scale.setRange(Unit::None, - amp_range * 0.5 + amp_ofs, amp_range * 0.5 + amp_ofs); } break; } } void GLScopeNG::tick() { if(m_dataChanged) { update(); } } void GLScopeNG::connectTimer(const QTimer& timer) { qDebug() << "GLScopeNG::connectTimer"; disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); connect(&timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.stop(); } void GLScopeNG::cleanup() { //makeCurrent(); m_glShaderSimple.cleanup(); m_glShaderBottom1Scale.cleanup(); m_glShaderBottom2Scale.cleanup(); m_glShaderLeft1Scale.cleanup(); m_glShaderPowerOverlay.cleanup(); //doneCurrent(); }