/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2019 F4EXB // // written by Edouard Griffiths // // // // Inspired by: // // https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_03 // // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GUI_GLSHADERCOLORS_H_ #define INCLUDE_GUI_GLSHADERCOLORS_H_ #include #include #include "export.h" class QOpenGLShaderProgram; class QMatrix4x4; class QVector4D; class SDRGUI_API GLShaderColors { public: GLShaderColors(); ~GLShaderColors(); void initializeGL(); void drawPoints(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); void drawPolyline(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); void drawSegments(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); void drawContour(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); void drawSurface(const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); void cleanup(); private: void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *vertices, GLfloat *colors, GLfloat alpha, int nbVertices); QOpenGLShaderProgram *m_program; int m_matrixLoc; int m_alphaLoc; static const QString m_vertexShaderSourceSimple; static const QString m_fragmentShaderSourceColored; }; #endif /* INCLUDE_GUI_GLSHADERCOLORS_H_ */