Audio input plugin
Introduction
This input sample source plugin gets its samples from an audio device.
Interface
The top and bottom bars of the device window are described [here](../../../sdrgui/device/readme.md)
![Audio input plugin GUI](../../../doc/img/AudioInput_plugin.png)
1: Start/Stop
Device start / stop button.
- Blue triangle icon: device is ready and can be started
- Green square icon: device is running and can be stopped
- Magenta (or pink) square icon: an error occurred. In the case the device was accidentally disconnected you may click on the icon, plug back in and start again.
2: Device
The audio device to use.
3: Refresh devices
Refresh the list of audio devices.
4: Audio sample rate
Audio sample rate in Hz (Sa/s).
5: Decimation
A decimation factor to apply to the audio data. The baseband sample rate will be the audio sample, divided by this decimation factor.
6: Volume
A control to set the input volume. This is not supported by all input audio devices.
7: Channel Map
This controls how the left and right audio channels map on to the IQ channels.
* Mono L - Real samples are taken from the left audio channel and are heterodyned by the fourth of the sample rate (fs/4) to obtain complex samples. Therefore the spectrum of the complex baseband is centered at the fourth of the sample rate (fs/4). As per Nyquist rule only a bandwidth of half of the sample rate (fs/2) is available for real signals. Frequencies outside the [0, fs/2] interval are artefacts and can be eliminated by decimating by a factor of 2.
* Mono R - Same as above but takes the right audio channel for the real signal.
* I=L, Q=R - The left audio channel is driven to the I channel. The right audio channel is driven to the Q channel for a complex (analytic signal)input.
* I=R, Q=L - The right audio channel is driven to the I channel. The left audio channel is driven to the Q channel for a complex (analytic signal)input.