/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4HKW // // for F4EXB / SDRAngel // // // // OpenGL interface modernization. // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include "atvscreen.h" #include #include ATVScreen::ATVScreen(QWidget* parent) : QGLWidget(parent), m_objMutex(QMutex::NonRecursive) { setAttribute(Qt::WA_OpaquePaintEvent); connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick())); m_objTimer.start(40); // capped at 25 FPS m_chrLastData = NULL; m_blnConfigChanged = false; m_blnDataChanged = false; m_blnRenderImmediate = false; m_blnGLContextInitialized = false; //Par défaut m_intAskedCols = ATV_COLS; m_intAskedRows = ATV_ROWS; } ATVScreen::~ATVScreen() { cleanup(); } QRgb* ATVScreen::getRowBuffer(int intRow) { if (m_blnGLContextInitialized == false) { return NULL; } return m_objGLShaderArray.GetRowBuffer(intRow); } void ATVScreen::renderImage(unsigned char * objData) { m_chrLastData = objData; m_blnDataChanged = true; if (m_blnRenderImmediate) update(); } void ATVScreen::resetImage() { m_objGLShaderArray.ResetPixels(); } void ATVScreen::resizeATVScreen(int intCols, int intRows) { m_intAskedCols = intCols; m_intAskedRows = intRows; } void ATVScreen::initializeGL() { m_objMutex.lock(); QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext(); if (objGlCurrentContext) { if (QOpenGLContext::currentContext()->isValid()) { qDebug() << "ATVScreen::initializeGL: context:" << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion() << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion() << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no"); } else { qDebug() << "ATVScreen::initializeGL: current context is invalid"; } } else { qCritical() << "ATVScreen::initializeGL: no current context"; return; } QSurface *objSurface = objGlCurrentContext->surface(); if (objSurface == NULL) { qCritical() << "ATVScreen::initializeGL: no surface attached"; return; } else { if (objSurface->surfaceType() != QSurface::OpenGLSurface) { qCritical() << "ATVScreen::initializeGL: surface is not an OpenGLSurface: " << objSurface->surfaceType() << " cannot use an OpenGL context"; return; } else { qDebug() << "ATVScreen::initializeGL: OpenGL surface:" << " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen"); } } connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &ATVScreen::cleanup); // TODO: when migrating to QOpenGLWidget m_blnGLContextInitialized = true; m_objMutex.unlock(); } void ATVScreen::resizeGL(int intWidth, int intHeight) { QOpenGLFunctions *ptrF = QOpenGLContext::currentContext()->functions(); ptrF->glViewport(0, 0, intWidth, intHeight); m_blnConfigChanged = true; } void ATVScreen::paintGL() { if (!m_objMutex.tryLock(2)) return; m_blnDataChanged = false; if ((m_intAskedCols != 0) && (m_intAskedRows != 0)) { m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows); m_intAskedCols = 0; m_intAskedRows = 0; } m_objGLShaderArray.RenderPixels(m_chrLastData); m_objMutex.unlock(); } void ATVScreen::mousePressEvent(QMouseEvent* event) { } void ATVScreen::tick() { if (m_blnDataChanged) { update(); } } void ATVScreen::connectTimer(const QTimer& objTimer) { qDebug() << "ATVScreen::connectTimer"; disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick())); connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick())); m_objTimer.stop(); } void ATVScreen::cleanup() { if (m_blnGLContextInitialized) { m_objGLShaderArray.Cleanup(); } } bool ATVScreen::selectRow(int intLine) { if (m_blnGLContextInitialized) { return m_objGLShaderArray.SelectRow(intLine); } return false; } bool ATVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue) { if (m_blnGLContextInitialized) { return m_objGLShaderArray.SetDataColor(intCol, qRgb(intRed, intGreen, intBlue)); } return false; }