/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4HKW // // for F4EXB / SDRAngel // // // // OpenGL interface modernization. // // See: http://doc.qt.io/qt-5/qopenglshaderprogram.html // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_ATVSCREEN_H #define INCLUDE_ATVSCREEN_H #include #include #include #include #include #include #include "dsp/dsptypes.h" #include "glshaderarray.h" #include "gui/glshadertextured.h" #include "util/export.h" #include "util/bitfieldindex.h" class QPainter; class SDRANGEL_API ATVScreen: public QGLWidget { Q_OBJECT public: ATVScreen(QWidget* parent = NULL); ~ATVScreen(); void resizeATVScreen(int intCols, int intRows); void renderImage(unsigned char * objData); QRgb* getRowBuffer(int intRow); void resetImage(); bool selectRow(int intLine); bool setDataColor(int intCol,int intRed, int intGreen, int intBlue); void setRenderImmediate(bool blnRenderImmediate) { m_blnRenderImmediate = blnRenderImmediate; } void connectTimer(const QTimer& timer); //Valeurs par défaut static const int ATV_COLS=192; static const int ATV_ROWS=625; signals: void traceSizeChanged(int); void sampleRateChanged(int); private: bool m_blnGLContextInitialized; int m_intAskedCols; int m_intAskedRows; // state QTimer m_objTimer; QMutex m_objMutex; bool m_blnDataChanged; bool m_blnRenderImmediate; bool m_blnConfigChanged; GLShaderArray m_objGLShaderArray; void initializeGL(); void resizeGL(int width, int height); void paintGL(); void mousePressEvent(QMouseEvent*); unsigned char *m_chrLastData; protected slots: void cleanup(); void tick(); }; #endif // INCLUDE_ATVSCREEN_H