/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4HKW // // for F4EXB / SDRAngel // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GUI_GLSHADERARRAY_H_ #define INCLUDE_GUI_GLSHADERARRAY_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include class QOpenGLShaderProgram; class QMatrix4x4; class QVector4D; class GLShaderArray { public: GLShaderArray(); ~GLShaderArray(); void InitializeGL(int intCols, int intRows); void ResizeContainer(int intCols, int intRows); void Cleanup(); QRgb *GetRowBuffer(int intRow); void RenderPixels(unsigned char *chrData); void ResetPixels(); bool SelectRow(int intLine); bool SetDataColor(int intCol,QRgb objColor); protected: QOpenGLShaderProgram *m_objProgram; int m_objMatrixLoc; int m_objTextureLoc; int m_objColorLoc; static const QString m_strVertexShaderSourceArray; static const QString m_strFragmentShaderSourceColored; QImage *m_objImage=NULL; QOpenGLTexture *m_objTexture=NULL; int m_intCols; int m_intRows; QRgb * m_objCurrentRow; bool m_blnInitialized; }; #endif /* INCLUDE_GUI_GLSHADERARRAY_H_ */