#ifndef INCLUDE_NFMDEMODGUI_H #define INCLUDE_NFMDEMODGUI_H #include "gui/rollupwidget.h" #include "plugin/plugingui.h" #include "dsp/dsptypes.h" #include "dsp/channelmarker.h" #include "dsp/movingaverage.h" class PluginAPI; class DeviceSourceAPI; class ThreadedBasebandSampleSink; class DownChannelizer; class NFMDemod; namespace Ui { class NFMDemodGUI; } class NFMDemodGUI : public RollupWidget, public PluginGUI { Q_OBJECT public: static NFMDemodGUI* create(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI); void destroy(); void setName(const QString& name); QString getName() const; virtual qint64 getCenterFrequency() const; virtual void setCenterFrequency(qint64 centerFrequency); void resetToDefaults(); QByteArray serialize() const; bool deserialize(const QByteArray& data); virtual bool handleMessage(const Message& message); void setCtcssFreq(Real ctcssFreq); static const QString m_channelID; private slots: void viewChanged(); void on_deltaFrequency_changed(quint64 value); void on_deltaMinus_toggled(bool minus); void on_rfBW_currentIndexChanged(int index); void on_afBW_valueChanged(int value); void on_volume_valueChanged(int value); void on_squelchGate_valueChanged(int value); void on_deltaSquelch_toggled(bool checked); void on_squelch_valueChanged(int value); void on_ctcss_currentIndexChanged(int index); void on_ctcssOn_toggled(bool checked); void on_audioMute_toggled(bool checked); void onWidgetRolled(QWidget* widget, bool rollDown); void onMenuDoubleClicked(); void tick(); private: Ui::NFMDemodGUI* ui; PluginAPI* m_pluginAPI; DeviceSourceAPI* m_deviceAPI; ChannelMarker m_channelMarker; bool m_basicSettingsShown; bool m_doApplySettings; ThreadedBasebandSampleSink* m_threadedChannelizer; DownChannelizer* m_channelizer; NFMDemod* m_nfmDemod; bool m_ctcssOn; bool m_audioMute; bool m_squelchOpen; static const int m_rfBW[]; static const int m_fmDev[]; static const int m_nbRfBW; explicit NFMDemodGUI(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI, QWidget* parent = NULL); virtual ~NFMDemodGUI(); void blockApplySettings(bool block); void applySettings(); void leaveEvent(QEvent*); void enterEvent(QEvent*); }; #endif // INCLUDE_NFMDEMODGUI_H