/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // Copyright (C) 2014 John Greb // // Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB // // Copyright (C) 2022 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_RTLSDRGUI_H #define INCLUDE_RTLSDRGUI_H #include #include #include #include "util/messagequeue.h" #include "rtlsdrsettings.h" #include "rtlsdrinput.h" class DeviceUISet; namespace Ui { class RTLSDRGui; class RTLSDRSampleRates; } class RTLSDRGui : public DeviceGUI { Q_OBJECT public: explicit RTLSDRGui(DeviceUISet *deviceUISet, QWidget* parent = nullptr); ~RTLSDRGui() final; void resetToDefaults() final; QByteArray serialize() const final; bool deserialize(const QByteArray& data) final; MessageQueue *getInputMessageQueue() final { return &m_inputMessageQueue; } void setReplayTime(float time) override; private: Ui::RTLSDRGui* ui; bool m_doApplySettings; bool m_forceSettings; RTLSDRSettings m_settings; QList m_settingsKeys; bool m_sampleRateMode; //!< true: device, false: base band sample rate update mode QTimer m_updateTimer; std::vector m_gains; RTLSDRInput* m_sampleSource; int m_sampleRate; quint64 m_deviceCenterFrequency; //!< Center frequency in device MessageQueue m_inputMessageQueue; void displayGains(); void displaySampleRate(); void displayFcTooltip(); void displaySettings(); void displayReplayLength(); void displayReplayOffset(); void displayReplayStep(); void sendSettings(); void updateSampleRateAndFrequency(); void updateFrequencyLimits(); void blockApplySettings(bool block); bool handleMessage(const Message& message); void makeUIConnections() const; private slots: void handleInputMessages(); void on_centerFrequency_changed(quint64 value); void on_sampleRate_changed(quint64 value); void on_offsetTuning_toggled(bool checked); void on_rfBW_changed(quint64 value); void on_lowSampleRate_toggled(bool checked); void on_dcOffset_toggled(bool checked); void on_iqImbalance_toggled(bool checked); void on_decim_currentIndexChanged(int index); void on_fcPos_currentIndexChanged(int index); void on_ppm_valueChanged(int value); void on_gain_valueChanged(int value); void on_checkBox_stateChanged(int state); void on_agc_stateChanged(int state); void on_startStop_toggled(bool checked); void on_transverter_clicked(); void on_sampleRateMode_toggled(bool checked); void on_biasT_stateChanged(int state); void on_replayOffset_valueChanged(int value); void on_replayNow_clicked(); void on_replayPlus_clicked(); void on_replayMinus_clicked(); void on_replaySave_clicked(); void on_replayLoop_toggled(bool checked); void openDeviceSettingsDialog(const QPoint& p); void updateHardware(); void updateStatus(); }; #endif // INCLUDE_RTLSDRGUI_H