#-------------------------------------------------------- # # Pro file for Android and Windows builds with Qt Creator # #-------------------------------------------------------- TEMPLATE = lib CONFIG += plugin QT += core gui widgets multimedia network opengl TARGET = inputsdrdaemonsource CONFIG(MINGW32):LIBNANOMSGSRC = "D:\softs\nanomsg-0.8-beta" CONFIG(MINGW64):LIBNANOMSGSRC = "D:\softs\nanomsg-0.8-beta" CONFIG(MINGW32):LIBCM256CCSRC = "D:\softs\cm256cc" CONFIG(MINGW64):LIBCM256CCSRC = "D:\softs\cm256cc" INCLUDEPATH += $$PWD INCLUDEPATH += ../../../sdrbase INCLUDEPATH += ../../../lz4 INCLUDEPATH += $$LIBNANOMSGSRC/src INCLUDEPATH += $$LIBCM256CCSRC DEFINES += USE_SSE2=1 QMAKE_CXXFLAGS += -msse2 DEFINES += USE_SSSE3=1 QMAKE_CXXFLAGS += -mssse3 DEFINES += USE_SSE4_1=1 QMAKE_CXXFLAGS += -msse4.1 CONFIG(Release):build_subdir = release CONFIG(Debug):build_subdir = debug CONFIG(MINGW32):INCLUDEPATH += "D:\boost_1_58_0" CONFIG(MINGW64):INCLUDEPATH += "D:\boost_1_58_0" SOURCES += sdrdaemonsourcebuffer.cpp\ sdrdaemonsourcegui.cpp\ sdrdaemonsourceinput.cpp\ sdrdaemonsourcesettings.cpp\ sdrdaemonsourceplugin.cpp\ sdrdaemonsourceudphandler.cpp HEADERS += sdrdaemonsourcebuffer.h\ sdrdaemonsourcegui.h\ sdrdaemonsourceinput.h\ sdrdaemonsourcesettings.h\ sdrdaemonsourceplugin.h\ sdrdaemonsourceudphandler.h FORMS += sdrdaemonsourcegui.ui LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase LIBS += -L../../../lz4/$${build_subdir} -llz4 LIBS += -L../../../nanomsg/$${build_subdir} -lnanomsg LIBS += -L../../../cm256cc/$${build_subdir} -lcm256cc RESOURCES = ../../../sdrbase/resources/res.qrc CONFIG(MINGW32):DEFINES += USE_INTERNAL_TIMER=1