/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2015 Edouard Griffiths, F4EXB. // // Copyright (C) 2020 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include "dsp/dspengine.h" #include "util/simpleserializer.h" #include "settings/serializable.h" #include "vordemodsettings.h" VORDemodSettings::VORDemodSettings() : m_channelMarker(nullptr), m_rollupState(nullptr) { resetToDefaults(); } void VORDemodSettings::resetToDefaults() { m_inputFrequencyOffset = 0; m_navId = -1; m_squelch = -60.0; m_volume = 2.0; m_audioMute = false; m_identBandpassEnable = false; m_rgbColor = QColor(255, 255, 102).rgb(); m_title = "VOR Demodulator"; m_audioDeviceName = AudioDeviceManager::m_defaultDeviceName; m_streamIndex = 0; m_useReverseAPI = false; m_reverseAPIAddress = "127.0.0.1"; m_reverseAPIPort = 8888; m_reverseAPIDeviceIndex = 0; m_reverseAPIChannelIndex = 0; m_workspaceIndex = 0; m_hidden = false; m_identThreshold = 4.0; m_refThresholdDB = -45.0; m_varThresholdDB = -90.0; } QByteArray VORDemodSettings::serialize() const { SimpleSerializer s(1); s.writeS32(1, m_inputFrequencyOffset); s.writeS32(3, m_streamIndex); s.writeS32(4, m_volume*10); s.writeS32(5, m_squelch); s.writeBool(10, m_audioMute); if (m_channelMarker) { s.writeBlob(6, m_channelMarker->serialize()); } s.writeBool(8, m_identBandpassEnable); s.writeU32(7, m_rgbColor); s.writeString(9, m_title); s.writeString(11, m_audioDeviceName); s.writeBool(14, m_useReverseAPI); s.writeString(15, m_reverseAPIAddress); s.writeU32(16, m_reverseAPIPort); s.writeU32(17, m_reverseAPIDeviceIndex); s.writeU32(18, m_reverseAPIChannelIndex); s.writeReal(20, m_identThreshold); s.writeReal(21, m_refThresholdDB); s.writeReal(22, m_varThresholdDB); if (m_rollupState) { s.writeBlob(23, m_rollupState->serialize()); } s.writeS32(24, m_workspaceIndex); s.writeBlob(25, m_geometryBytes); s.writeBool(26, m_hidden); return s.final(); } bool VORDemodSettings::deserialize(const QByteArray& data) { SimpleDeserializer d(data); if(!d.isValid()) { resetToDefaults(); return false; } if(d.getVersion() == 1) { QByteArray bytetmp; qint32 tmp; uint32_t utmp; QString strtmp; d.readS32(1, &m_inputFrequencyOffset, 0); d.readS32(3, &m_streamIndex, 0); d.readS32(4, &tmp, 20); m_volume = tmp * 0.1; d.readS32(5, &tmp, -40); m_squelch = tmp; d.readBool(10, &m_audioMute, false); if (m_channelMarker) { d.readBlob(6, &bytetmp); m_channelMarker->deserialize(bytetmp); } d.readBool(8, &m_identBandpassEnable, false); d.readU32(7, &m_rgbColor, QColor(255, 255, 102).rgb()); d.readString(9, &m_title, "VOR Demodulator"); d.readString(11, &m_audioDeviceName, AudioDeviceManager::m_defaultDeviceName); d.readBool(14, &m_useReverseAPI, false); d.readString(15, &m_reverseAPIAddress, "127.0.0.1"); d.readU32(16, &utmp, 0); if ((utmp > 1023) && (utmp < 65535)) { m_reverseAPIPort = utmp; } else { m_reverseAPIPort = 8888; } d.readU32(17, &utmp, 0); m_reverseAPIDeviceIndex = utmp > 99 ? 99 : utmp; d.readU32(18, &utmp, 0); m_reverseAPIChannelIndex = utmp > 99 ? 99 : utmp; d.readReal(20, &m_identThreshold, 4.0); d.readReal(21, &m_refThresholdDB, -45.0); d.readReal(22, &m_varThresholdDB, -90.0); if (m_rollupState) { d.readBlob(23, &bytetmp); m_rollupState->deserialize(bytetmp); } d.readS32(24, &m_workspaceIndex, 0); d.readBlob(25, &m_geometryBytes); d.readBool(26, &m_hidden, false); return true; } else { resetToDefaults(); return false; } }