///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
// Copyright (C) 2020 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#include
#include "dsp/dspengine.h"
#include "util/simpleserializer.h"
#include "settings/serializable.h"
#include "vordemodsettings.h"
VORDemodSettings::VORDemodSettings() :
m_channelMarker(nullptr),
m_rollupState(nullptr)
{
resetToDefaults();
}
void VORDemodSettings::resetToDefaults()
{
m_inputFrequencyOffset = 0;
m_navId = -1;
m_squelch = -60.0;
m_volume = 2.0;
m_audioMute = false;
m_identBandpassEnable = false;
m_rgbColor = QColor(255, 255, 102).rgb();
m_title = "VOR Demodulator";
m_audioDeviceName = AudioDeviceManager::m_defaultDeviceName;
m_streamIndex = 0;
m_useReverseAPI = false;
m_reverseAPIAddress = "127.0.0.1";
m_reverseAPIPort = 8888;
m_reverseAPIDeviceIndex = 0;
m_reverseAPIChannelIndex = 0;
m_workspaceIndex = 0;
m_hidden = false;
m_identThreshold = 4.0;
m_refThresholdDB = -45.0;
m_varThresholdDB = -90.0;
}
QByteArray VORDemodSettings::serialize() const
{
SimpleSerializer s(1);
s.writeS32(1, m_inputFrequencyOffset);
s.writeS32(3, m_streamIndex);
s.writeS32(4, m_volume*10);
s.writeS32(5, m_squelch);
s.writeBool(10, m_audioMute);
if (m_channelMarker) {
s.writeBlob(6, m_channelMarker->serialize());
}
s.writeBool(8, m_identBandpassEnable);
s.writeU32(7, m_rgbColor);
s.writeString(9, m_title);
s.writeString(11, m_audioDeviceName);
s.writeBool(14, m_useReverseAPI);
s.writeString(15, m_reverseAPIAddress);
s.writeU32(16, m_reverseAPIPort);
s.writeU32(17, m_reverseAPIDeviceIndex);
s.writeU32(18, m_reverseAPIChannelIndex);
s.writeReal(20, m_identThreshold);
s.writeReal(21, m_refThresholdDB);
s.writeReal(22, m_varThresholdDB);
if (m_rollupState) {
s.writeBlob(23, m_rollupState->serialize());
}
s.writeS32(24, m_workspaceIndex);
s.writeBlob(25, m_geometryBytes);
s.writeBool(26, m_hidden);
return s.final();
}
bool VORDemodSettings::deserialize(const QByteArray& data)
{
SimpleDeserializer d(data);
if(!d.isValid())
{
resetToDefaults();
return false;
}
if(d.getVersion() == 1)
{
QByteArray bytetmp;
qint32 tmp;
uint32_t utmp;
QString strtmp;
d.readS32(1, &m_inputFrequencyOffset, 0);
d.readS32(3, &m_streamIndex, 0);
d.readS32(4, &tmp, 20);
m_volume = tmp * 0.1;
d.readS32(5, &tmp, -40);
m_squelch = tmp;
d.readBool(10, &m_audioMute, false);
if (m_channelMarker)
{
d.readBlob(6, &bytetmp);
m_channelMarker->deserialize(bytetmp);
}
d.readBool(8, &m_identBandpassEnable, false);
d.readU32(7, &m_rgbColor, QColor(255, 255, 102).rgb());
d.readString(9, &m_title, "VOR Demodulator");
d.readString(11, &m_audioDeviceName, AudioDeviceManager::m_defaultDeviceName);
d.readBool(14, &m_useReverseAPI, false);
d.readString(15, &m_reverseAPIAddress, "127.0.0.1");
d.readU32(16, &utmp, 0);
if ((utmp > 1023) && (utmp < 65535)) {
m_reverseAPIPort = utmp;
} else {
m_reverseAPIPort = 8888;
}
d.readU32(17, &utmp, 0);
m_reverseAPIDeviceIndex = utmp > 99 ? 99 : utmp;
d.readU32(18, &utmp, 0);
m_reverseAPIChannelIndex = utmp > 99 ? 99 : utmp;
d.readReal(20, &m_identThreshold, 4.0);
d.readReal(21, &m_refThresholdDB, -45.0);
d.readReal(22, &m_varThresholdDB, -90.0);
if (m_rollupState)
{
d.readBlob(23, &bytetmp);
m_rollupState->deserialize(bytetmp);
}
d.readS32(24, &m_workspaceIndex, 0);
d.readBlob(25, &m_geometryBytes);
d.readBool(26, &m_hidden, false);
return true;
}
else
{
resetToDefaults();
return false;
}
}