/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2015 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_DSDDEMOD_H #define INCLUDE_DSDDEMOD_H #include #include #include #include "dsp/samplesink.h" #include "dsp/nco.h" #include "dsp/interpolator.h" #include "dsp/lowpass.h" #include "dsp/bandpass.h" #include "dsp/afsquelch.h" #include "dsp/agc.h" #include "dsp/afsquelch.h" #include "audio/audiofifo.h" #include "util/message.h" #include "dsddecoder.h" class DSDDemodGUI; class DSDDemod : public SampleSink { public: DSDDemod(SampleSink* sampleSink); ~DSDDemod(); void configure(MessageQueue* messageQueue, int rfBandwidth, int demodGain, int volume, int fmDeviation, int squelchGate, Real squelch, bool audioMute); virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool po); virtual void start(); virtual void stop(); virtual bool handleMessage(const Message& cmd); void registerGUI(DSDDemodGUI *dsdDemodGUI) { m_dsdDemodGUI = dsdDemodGUI; } Real getMag() { return m_AGC.getAverage() / (1<<15); } bool getSquelchOpen() const { return m_squelchOpen; } private: class MsgConfigureDSDDemod : public Message { MESSAGE_CLASS_DECLARATION public: int getRFBandwidth() const { return m_rfBandwidth; } int getDemodGain() const { return m_demodGain; } int getFMDeviation() const { return m_fmDeviation; } int getVolume() const { return m_volume; } int getSquelchGate() const { return m_squelchGate; } Real getSquelch() const { return m_squelch; } bool getAudioMute() const { return m_audioMute; } static MsgConfigureDSDDemod* create(int rfBandwidth, int demodGain, int fmDeviation, int volume, int squelchGate, Real squelch, bool audioMute) { return new MsgConfigureDSDDemod(rfBandwidth, demodGain, fmDeviation, volume, squelchGate, squelch, audioMute); } private: Real m_rfBandwidth; Real m_demodGain; int m_fmDeviation; int m_volume; int m_squelchGate; Real m_squelch; bool m_audioMute; MsgConfigureDSDDemod(int rfBandwidth, int demodGain, int fmDeviation, int volume, int squelchGate, Real squelch, bool audioMute) : Message(), m_rfBandwidth(rfBandwidth), m_demodGain(demodGain), m_fmDeviation(fmDeviation), m_volume(volume), m_squelchGate(squelchGate), m_squelch(squelch), m_audioMute(audioMute) { } }; struct AudioSample { qint16 l; qint16 r; }; typedef std::vector AudioVector; enum RateState { RSInitialFill, RSRunning }; struct Config { int m_inputSampleRate; qint64 m_inputFrequencyOffset; int m_rfBandwidth; int m_demodGain; int m_volume; int m_fmDeviation; int m_squelchGate; Real m_squelch; bool m_audioMute; quint32 m_audioSampleRate; Config() : m_inputSampleRate(-1), m_inputFrequencyOffset(0), m_rfBandwidth(-1), m_demodGain(-1), m_volume(-1), m_fmDeviation(1), m_squelchGate(1), m_squelch(0), m_audioMute(false), m_audioSampleRate(0) { } }; Config m_config; Config m_running; NCO m_nco; Interpolator m_interpolator; Real m_interpolatorDistance; Real m_interpolatorDistanceRemain; int m_sampleCount; int m_squelchCount; int m_agcAttack; bool m_audioMute; double m_squelchLevel; bool m_squelchOpen; Real m_lastArgument; MagAGC m_AGC; AFSquelch m_afSquelch; Real m_agcLevel; // AGC will aim to this level Real m_agcFloor; // AGC will not go below this level Real m_fmExcursion; qint16 *m_dsdInBuffer; //!< Input buffer for DSD decoder process int m_dsdInCount; SampleVector m_scopeSampleBuffer; AudioVector m_audioBuffer; uint m_audioBufferFill; AudioFifo m_audioFifo; SampleSink* m_scope; bool m_scopeEnabled; DSDDecoder m_dsdDecoder; DSDDemodGUI *m_dsdDemodGUI; QMutex m_settingsMutex; PhaseDiscriminators m_phaseDiscri; void apply(); }; #endif // INCLUDE_DSDDEMOD_H