/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2024 Edouard Griffiths, F4EXB // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_ #define PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_ #include #include #include #include "dsp/fftwindow.h" class Serializable; struct WDSPRxProfile { enum WDSPRxDemod { DemodSSB, DemodAM, DemodSAM, DemodFMN, }; enum WDSPRxAGCMode { AGCLong, AGCSlow, AGCMedium, AGCFast, }; enum WDSPRxNRScheme { NRSchemeNR, NRSchemeNR2, }; enum WDSPRxNBScheme { NBSchemeNB, //!< Preemptive Wideband Blanker (ANB) NBSchemeNB2, //!< Interpolating Wideband Blanker (NOB) }; enum WDSPRxNR2Gain { NR2GainLinear, NR2GainLog, NR2GainGamma, }; enum WDSPRxNR2NPE { NR2NPEOSMS, NR2NPEMMSE, }; enum WDSPRxNRPosition { NRPositionPreAGC, NRPositionPostAGC, }; enum WDSPRxNB2Mode { NB2ModeZero, NB2ModeSampleAndHold, NB2ModeMeanHold, NB2ModeHoldSample, NB2ModeInterpolate, }; enum WDSPRxSquelchMode { SquelchModeVoice, SquelchModeAM, SquelchModeFM, }; WDSPRxDemod m_demod; bool m_audioBinaural; bool m_audioFlipChannels; double m_audioPan; bool m_dsb; bool m_dbOrS; // Filter int m_spanLog2; Real m_highCutoff; Real m_lowCutoff; int m_fftWindow; // 0: 4-term Blackman-Harris, 1: 7-term Blackman-Harris // AGC bool m_agc; WDSPRxAGCMode m_agcMode; int m_agcGain; //!< Fixed gain if AGC is off else top gain int m_agcSlope; int m_agcHangThreshold; // Noise blanker bool m_dnb; WDSPRxNBScheme m_nbScheme; WDSPRxNB2Mode m_nb2Mode; double m_nbSlewTime; // a.k.a tau double m_nbLeadTime; // a.k.a adv time double m_nbLagTime; // a.k.a hang time int m_nbThreshold; double m_nbAvgTime; // a.k.a back tau // Noise rediction bool m_dnr; bool m_snb; bool m_anf; WDSPRxNRScheme m_nrScheme; WDSPRxNR2Gain m_nr2Gain; WDSPRxNR2NPE m_nr2NPE; WDSPRxNRPosition m_nrPosition; bool m_nr2ArtifactReduction; // Demods bool m_amFadeLevel; bool m_cwPeaking; double m_cwPeakFrequency; double m_cwBandwidth; double m_cwGain; double m_fmDeviation; double m_fmAFLow; double m_fmAFHigh; bool m_fmAFLimiter; double m_fmAFLimiterGain; bool m_fmCTCSSNotch; double m_fmCTCSSNotchFrequency; // Squelch bool m_squelch; int m_squelchThreshold; WDSPRxSquelchMode m_squelchMode; double m_ssqlTauMute; //!< Voice squelch tau mute double m_ssqlTauUnmute; //!< Voice squelch tau unmute double m_amsqMaxTail; // Equalizer bool m_equalizer; std::array m_eqF; //!< Frequencies vector. Index 0 is always 0 as this is the preamp position std::array m_eqG; //!< Gains vector (dB). Index 0 is the preamp (common) gain // RIT bool m_rit; double m_ritFrequency; WDSPRxProfile() : m_demod(DemodSSB), m_audioBinaural(false), m_audioFlipChannels(false), m_audioPan(0.5), m_dsb(false), m_dbOrS(true), m_spanLog2(3), m_highCutoff(3000), m_lowCutoff(300), m_fftWindow(0), m_agc(false), m_agcMode(AGCMedium), m_agcGain(80), m_agcSlope(35), m_agcHangThreshold(0), m_dnb(false), m_nbScheme(NBSchemeNB), m_nb2Mode(NB2ModeZero), m_nbSlewTime(0.1), m_nbLeadTime(0.1), m_nbLagTime(0.1), m_nbThreshold(30), m_nbAvgTime(50.0), m_dnr(false), m_snb(false), m_anf(false), m_nrScheme(NRSchemeNR), m_nr2Gain(NR2GainGamma), m_nr2NPE(NR2NPEOSMS), m_nrPosition(NRPositionPreAGC), m_nr2ArtifactReduction(true), m_amFadeLevel(false), m_cwPeaking(false), m_cwPeakFrequency(600.0), m_cwBandwidth(100.0), m_cwGain(2.0), m_fmDeviation(2500.0), m_fmAFLow(300.0), m_fmAFHigh(3000.0), m_fmAFLimiter(true), m_fmAFLimiterGain(-40.0), m_fmCTCSSNotch(false), m_fmCTCSSNotchFrequency(67.0), m_squelch(false), m_squelchThreshold(3), m_squelchMode(SquelchModeVoice), m_ssqlTauMute(0.1), m_ssqlTauUnmute(0.1), m_amsqMaxTail(1.5), m_equalizer(false), m_eqF{0.0, 32.0, 63.0, 125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0, 8000.0, 16000.0}, m_eqG{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, m_rit(false), m_ritFrequency(0) {} }; struct WDSPRxSettings { WDSPRxProfile::WDSPRxDemod m_demod; qint32 m_inputFrequencyOffset; // Real m_highCutoff; // Real m_lowCutoff; Real m_volume; // int m_spanLog2; bool m_audioBinaural; bool m_audioFlipChannels; double m_audioPan; bool m_dsb; bool m_audioMute; bool m_dbOrS; // AGC bool m_agc; WDSPRxProfile::WDSPRxAGCMode m_agcMode; int m_agcGain; //!< Fixed gain if AGC is off else top gain int m_agcSlope; int m_agcHangThreshold; // Noise blanker bool m_dnb; WDSPRxProfile::WDSPRxNBScheme m_nbScheme; WDSPRxProfile::WDSPRxNB2Mode m_nb2Mode; double m_nbSlewTime; double m_nbLeadTime; double m_nbLagTime; int m_nbThreshold; double m_nbAvgTime; // Noise reduction bool m_dnr; bool m_snb; bool m_anf; WDSPRxProfile::WDSPRxNRScheme m_nrScheme; WDSPRxProfile::WDSPRxNR2Gain m_nr2Gain; WDSPRxProfile::WDSPRxNR2NPE m_nr2NPE; WDSPRxProfile::WDSPRxNRPosition m_nrPosition; bool m_nr2ArtifactReduction; // Demods bool m_amFadeLevel; bool m_cwPeaking; double m_cwPeakFrequency; double m_cwBandwidth; double m_cwGain; double m_fmDeviation; double m_fmAFLow; double m_fmAFHigh; bool m_fmAFLimiter; double m_fmAFLimiterGain; bool m_fmCTCSSNotch; double m_fmCTCSSNotchFrequency; // Squelch bool m_squelch; int m_squelchThreshold; WDSPRxProfile::WDSPRxSquelchMode m_squelchMode; double m_ssqlTauMute; //!< Voice squelch tau mute double m_ssqlTauUnmute; //!< Voice squelch tau unmute double m_amsqMaxTail; // Equalizer bool m_equalizer; std::array m_eqF = {0.0, 32.0, 63.0, 125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0, 8000.0, 16000.0}; //!< Frequencies vector. Index 0 is always 0 as this is the preamp position std::array m_eqG = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; //!< Gains vector (dB). Index 0 is the preamp (common) gain // RIT bool m_rit; double m_ritFrequency; quint32 m_rgbColor; QString m_title; QString m_audioDeviceName; int m_streamIndex; //!< MIMO channel. Not relevant when connected to SI (single Rx). bool m_useReverseAPI; QString m_reverseAPIAddress; uint16_t m_reverseAPIPort; uint16_t m_reverseAPIDeviceIndex; uint16_t m_reverseAPIChannelIndex; int m_workspaceIndex; QByteArray m_geometryBytes; bool m_hidden; std::vector m_profiles; unsigned int m_profileIndex; Serializable *m_channelMarker; Serializable *m_spectrumGUI; Serializable *m_rollupState; WDSPRxSettings(); void resetToDefaults(); void setChannelMarker(Serializable *channelMarker) { m_channelMarker = channelMarker; } void setSpectrumGUI(Serializable *spectrumGUI) { m_spectrumGUI = spectrumGUI; } void setRollupState(Serializable *rollupState) { m_rollupState = rollupState; } QByteArray serialize() const; bool deserialize(const QByteArray& data); static const int m_minPowerThresholdDB; static const float m_mminPowerThresholdDBf; }; #endif /* PLUGINS_CHANNELRX_WDSPRX_WDSPRXSETTINGS_H_ */