/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB // // Copyright (C) 2021, 2023 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GAMEPADCONFIGURATIONDIALOG_H #define INCLUDE_GAMEPADCONFIGURATIONDIALOG_H #include "ui_gamepadconfigurationdialog.h" class QGamepad; struct InputControllerSettings; class GamepadConfigurationDialog : public QDialog { Q_OBJECT public: explicit GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent = 0); ~GamepadConfigurationDialog(); private slots: void accept(); void on_configReset_clicked(); void on_config0_clicked(); void on_config1_clicked(); void on_config2_clicked(); void on_config3_clicked(); void axisRightXChanged(double value); void axisRightYChanged(double value); void axisLeftXChanged(double value); void axisLeftYChanged(double value); void on_lowSensitivity_logValueChanged(double value); void on_highSensitivity_logValueChanged(double value); void on_deadzone0_valueChanged(int value); void on_deadzone1_valueChanged(int value); void on_deadzone2_valueChanged(int value); void on_deadzone3_valueChanged(int value); private: Ui::GamepadConfigurationDialog* ui; QGamepad *m_gamepad; InputControllerSettings *m_settings; }; #endif // INCLUDE_GAMEPADCONFIGURATIONDIALOG_H