///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2020 F4EXB                                                      //
// written by Edouard Griffiths                                                  //
//                                                                               //
// This program is free software; you can redistribute it and/or modify          //
// it under the terms of the GNU General Public License as published by          //
// the Free Software Foundation as version 3 of the License, or                  //
// (at your option) any later version.                                           //
//                                                                               //
// This program is distributed in the hope that it will be useful,               //
// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
// GNU General Public License V3 for more details.                               //
//                                                                               //
// You should have received a copy of the GNU General Public License             //
// along with this program. If not, see .          //
///////////////////////////////////////////////////////////////////////////////////
#include 
#include "channeladddialog.h"
#include "ui_channeladddialog.h"
ChannelAddDialog::ChannelAddDialog(QWidget* parent) :
    QDialog(parent),
    ui(new Ui::ChannelAddDialog)
{
    ui->setupUi(this);
    connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(apply(QAbstractButton*)));
}
ChannelAddDialog::~ChannelAddDialog()
{
    delete ui;
}
void ChannelAddDialog::resetChannelNames()
{
    ui->channelSelect->clear();
}
void ChannelAddDialog::addChannelNames(const QStringList& channelNames)
{
    ui->channelSelect->addItems(channelNames);
}
void ChannelAddDialog::apply(QAbstractButton *button)
{
    if (button == (QAbstractButton*) ui->buttonBox->button(QDialogButtonBox::Apply))
    {
        int selectedChannelIndex = ui->channelSelect->currentIndex();
        emit(addChannel(selectedChannelIndex));
    }
}