///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017 F4HKW                                                      //
// for F4EXB / SDRAngel                                                          //
//                                                                               //
// This program is free software; you can redistribute it and/or modify          //
// it under the terms of the GNU General Public License as published by          //
// the Free Software Foundation as version 3 of the License, or                  //
// (at your option) any later version.                                           //
//                                                                               //
// This program is distributed in the hope that it will be useful,               //
// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
// GNU General Public License V3 for more details.                               //
//                                                                               //
// You should have received a copy of the GNU General Public License             //
// along with this program. If not, see .          //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GUI_GLTVSHADERARRAY_H_
#define INCLUDE_GUI_GLTVSHADERARRAY_H_
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
class QOpenGLShaderProgram;
class QMatrix4x4;
class QVector4D;
class GLShaderTVArray
{
public:
    GLShaderTVArray(bool blnColor);
    ~GLShaderTVArray();
    void setColor(bool blnColor) { m_blnColor = blnColor; }
    void setAlphaBlend(bool blnAlphaBlend) { m_blnAlphaBlend = blnAlphaBlend; }
    void setAlphaReset() { m_blnAlphaReset = true; }
    void initializeGL(int intCols, int intRows);
    void cleanup();
    QRgb *GetRowBuffer(int intRow);
    void RenderPixels(unsigned char *chrData);
    void ResetPixels();
    void ResetPixels(int alpha);
    bool SelectRow(int intLine);
    bool SetDataColor(int intCol,QRgb objColor);
protected:
    QOpenGLShaderProgram *m_objProgram;
    int m_matrixLoc;
    int m_textureLoc;
    //int m_objColorLoc;
    static const QString m_strVertexShaderSourceArray;
    static const QString m_strFragmentShaderSourceColored;
    QImage *m_objImage=NULL;
    QOpenGLTexture *m_objTexture=NULL;
    int m_intCols;
    int m_intRows;
    QRgb * m_objCurrentRow;
    bool m_blnInitialized;
    bool m_blnColor;
    bool m_blnAlphaBlend;
    bool m_blnAlphaReset;
};
#endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */