/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include "filtermbe.h" const float MBEAudioInterpolatorFilter::m_a0 = 3.869430E-02; const float MBEAudioInterpolatorFilter::m_a1 = 7.738860E-02; const float MBEAudioInterpolatorFilter::m_a2 = 3.869430E-02; const float MBEAudioInterpolatorFilter::m_b1 = 1.392667E+00; const float MBEAudioInterpolatorFilter::m_b2 = -5.474446E-01; MBEAudioInterpolatorFilter::MBEAudioInterpolatorFilter() { init(); } MBEAudioInterpolatorFilter::~MBEAudioInterpolatorFilter() {} void MBEAudioInterpolatorFilter::init() { m_x[0] = 0.0f; m_x[1] = 0.0f; m_y[0] = 0.0f; m_y[1] = 0.0f; } float MBEAudioInterpolatorFilter::run(float sample) { float y = m_a0*sample + m_a1*m_x[0] + m_a2*m_x[1] + m_b1*m_y[0] + m_b2*m_y[1]; // this is y[n] m_x[1] = m_x[0]; m_x[0] = sample; m_y[1] = m_y[0]; m_y[0] = y; return y; }