#ifndef INCLUDE_PLUGINAPI_H #define INCLUDE_PLUGINAPI_H #include #include "util/export.h" class QDockWidget; class QAction; class PluginManager; class PluginInterface; class SampleSource; class SampleSink; class DSPEngine; class AudioFifo; class MessageQueue; class MainWindow; class ChannelMarker; class PluginGUI; class SDRANGEL_API PluginAPI : public QObject { Q_OBJECT public: // MainWindow access QDockWidget* createMainWindowDock(Qt::DockWidgetArea dockWidgetArea, const QString& title); MessageQueue* getMainWindowMessageQueue(); void setInputGUI(QWidget* inputGUI); // Channel stuff void registerChannel(const QString& channelName, PluginInterface* plugin, QAction* action); void registerChannelInstance(const QString& channelName, PluginGUI* pluginGUI); void addChannelRollup(QWidget* pluginGUI); void removeChannelInstance(PluginGUI* pluginGUI); void addChannelMarker(ChannelMarker* channelMarker); void removeChannelMarker(ChannelMarker* channelMarker); // DSPEngine access /* Direct access with DSP engine singleton void setSampleSource(SampleSource* sampleSource); void addSampleSink(SampleSink* sampleSink); void removeSampleSink(SampleSink* sampleSink); MessageQueue* getDSPEngineMessageQueue(); void addAudioSource(AudioFifo* audioFifo); void removeAudioSource(AudioFifo* audioFifo); */ // Sample Source stuff void registerSampleSource(const QString& sourceName, PluginInterface* plugin); // R/O access to main window const MainWindow* getMainWindow() const { return m_mainWindow; } protected: PluginManager* m_pluginManager; MainWindow* m_mainWindow; DSPEngine* m_dspEngine; PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow, DSPEngine* dspEngine); friend class PluginManager; }; #endif // INCLUDE_PLUGINAPI_H