/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include "gui/scopewindow.h" #include "ui_scopewindow.h" #include "util/simpleserializer.h" ScopeWindow::ScopeWindow(DSPEngine* dspEngine, QWidget* parent) : QWidget(parent), ui(new Ui::ScopeWindow), m_sampleRate(0), m_timeBase(1) { ui->setupUi(this); ui->scope->setDSPEngine(dspEngine); } ScopeWindow::~ScopeWindow() { delete ui; } void ScopeWindow::setSampleRate(int sampleRate) { m_sampleRate = sampleRate; on_scope_traceSizeChanged(0); } void ScopeWindow::resetToDefaults() { m_displayData = GLScope::ModeIQ; m_displayOrientation = Qt::Horizontal; m_timeBase = 1; m_timeOffset = 0; m_amplification = 0; applySettings(); } QByteArray ScopeWindow::serialize() const { SimpleSerializer s(1); #if 0 s.writeS32(1, m_displayData); s.writeS32(2, m_displayOrientation); s.writeS32(3, m_timeBase); s.writeS32(4, m_timeOffset); s.writeS32(5, m_amplification); #endif return s.final(); } bool ScopeWindow::deserialize(const QByteArray& data) { #if 0 SimpleDeserializer d(data); if(!d.isValid()) { resetToDefaults(); return false; } if(d.getVersion() == 1) { d.readS32(1, &m_displayData, GLScope::ModeIQ); d.readS32(2, &m_displayOrientation, Qt::Horizontal); d.readS32(3, &m_timeBase, 1); d.readS32(4, &m_timeOffset, 0); d.readS32(5, &m_amplification, 0); if(m_timeBase < 0) m_timeBase = 1; applySettings(); return true; } else { resetToDefaults(); return false; } #else resetToDefaults(); return false; #endif } void ScopeWindow::on_amp_valueChanged(int value) { static qreal amps[11] = { 0.2, 0.1, 0.05, 0.02, 0.01, 0.005, 0.002, 0.001, 0.0005, 0.0002, 0.0001 }; ui->ampText->setText(tr("%1\n/div").arg(amps[value], 0, 'f', 4)); ui->scope->setAmp(0.2 / amps[value]); m_amplification = value; } void ScopeWindow::on_scope_traceSizeChanged(int) { qreal t = (ui->scope->getTraceSize() * 0.1 / m_sampleRate) / (qreal)m_timeBase; if(t < 0.000001) ui->timeText->setText(tr("%1\nns/div").arg(t * 1000000000.0)); else if(t < 0.001) ui->timeText->setText(tr("%1\nµs/div").arg(t * 1000000.0)); else if(t < 1.0) ui->timeText->setText(tr("%1\nms/div").arg(t * 1000.0)); else ui->timeText->setText(tr("%1\ns/div").arg(t * 1.0)); } void ScopeWindow::on_time_valueChanged(int value) { m_timeBase = value; on_scope_traceSizeChanged(0); ui->scope->setTimeBase(m_timeBase); } void ScopeWindow::on_timeOfs_valueChanged(int value) { m_timeOffset = value; ui->scope->setTimeOfsProMill(value); } void ScopeWindow::on_displayMode_currentIndexChanged(int index) { m_displayData = index; switch(index) { case 0: // i+q ui->scope->setMode(GLScope::ModeIQ); break; case 1: // mag(lin)+pha ui->scope->setMode(GLScope::ModeMagLinPha); break; case 2: // mag(dB)+pha ui->scope->setMode(GLScope::ModeMagdBPha); break; case 3: // derived1+derived2 ui->scope->setMode(GLScope::ModeDerived12); break; case 4: // clostationary ui->scope->setMode(GLScope::ModeCyclostationary); break; default: break; } } void ScopeWindow::on_horizView_clicked() { m_displayOrientation = Qt::Horizontal; if(ui->horizView->isChecked()) { ui->vertView->setChecked(false); ui->scope->setOrientation(Qt::Horizontal); } else { ui->horizView->setChecked(true); } } void ScopeWindow::on_vertView_clicked() { m_displayOrientation = Qt::Vertical; if(ui->vertView->isChecked()) { ui->horizView->setChecked(false); ui->scope->setOrientation(Qt::Vertical); } else { ui->vertView->setChecked(true); ui->scope->setOrientation(Qt::Vertical); } } void ScopeWindow::applySettings() { ui->displayMode->setCurrentIndex(m_displayData); if(m_displayOrientation == Qt::Horizontal) { ui->scope->setOrientation(Qt::Horizontal); ui->horizView->setChecked(true); ui->vertView->setChecked(false); } else { ui->scope->setOrientation(Qt::Vertical); ui->horizView->setChecked(false); ui->vertView->setChecked(true); } ui->time->setValue(m_timeBase); ui->timeOfs->setValue(m_timeOffset); ui->amp->setValue(m_amplification); }