/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GLSPECTRUM_H #define INCLUDE_GLSPECTRUM_H #include #include #include #include "dsp/dsptypes.h" #include "gui/scaleengine.h" #include "dsp/channelmarker.h" #include "util/export.h" class SDRANGELOVE_API GLSpectrum : public QGLWidget { Q_OBJECT public: GLSpectrum(QWidget* parent = NULL); ~GLSpectrum(); void setCenterFrequency(quint64 frequency); void setSampleRate(qint32 sampleRate); void setReferenceLevel(Real referenceLevel); void setPowerRange(Real powerRange); void setDecay(int decay); void setHistoLateHoldoff(int lateHoldoff); void setHistoStroke(int stroke); void setDisplayWaterfall(bool display); void setSsbSpectrum(bool ssbSpectrum); void setInvertedWaterfall(bool inv); void setDisplayMaxHold(bool display); void setDisplayCurrent(bool display); void setDisplayHistogram(bool display); void setDisplayGrid(bool display); void setDisplayGridIntensity(int intensity); void addChannelMarker(ChannelMarker* channelMarker); void removeChannelMarker(ChannelMarker* channelMarker); void newSpectrum(const std::vector& spectrum, int fftSize); private: struct ChannelMarkerState { ChannelMarker* m_channelMarker; QRectF m_glRect; QRectF m_glRectDsb; QRect m_rect; ChannelMarkerState(ChannelMarker* channelMarker) : m_channelMarker(channelMarker), m_glRect(), m_glRectDsb() { } }; QList m_channelMarkerStates; enum CursorState { CSNormal, CSSplitter, CSSplitterMoving, CSChannel, CSChannelMoving }; CursorState m_cursorState; int m_cursorChannel; QTimer m_timer; QMutex m_mutex; bool m_mouseInside; bool m_changesPending; qint64 m_centerFrequency; Real m_referenceLevel; Real m_powerRange; int m_decay; quint32 m_sampleRate; int m_fftSize; bool m_displayGrid; int m_displayGridIntensity; bool m_invertedWaterfall; std::vector m_maxHold; bool m_displayMaxHold; std::vector m_current; bool m_displayCurrent; Real m_waterfallShare; QPixmap m_leftMarginPixmap; bool m_leftMarginTextureAllocated; GLuint m_leftMarginTexture; QPixmap m_frequencyPixmap; bool m_frequencyTextureAllocated; GLuint m_frequencyTexture; ScaleEngine m_timeScale; ScaleEngine m_powerScale; ScaleEngine m_frequencyScale; QRectF m_glLeftScaleRect; QRectF m_glFrequencyScaleRect; QRect m_frequencyScaleRect; QRgb m_waterfallPalette[240]; QImage* m_waterfallBuffer; int m_waterfallBufferPos; bool m_waterfallTextureAllocated; GLuint m_waterfallTexture; int m_waterfallTextureHeight; int m_waterfallTexturePos; QRectF m_glWaterfallRect; bool m_displayWaterfall; bool m_ssbSpectrum; QRgb m_histogramPalette[240]; QImage* m_histogramBuffer; quint8* m_histogram; quint8* m_histogramHoldoff; bool m_histogramTextureAllocated; GLuint m_histogramTexture; int m_histogramHoldoffBase; int m_histogramHoldoffCount; int m_histogramLateHoldoff; int m_histogramStroke; QRectF m_glHistogramRect; bool m_displayHistogram; bool m_displayChanged; void updateWaterfall(const std::vector& spectrum); void updateHistogram(const std::vector& spectrum); void initializeGL(); void resizeGL(int width, int height); void paintGL(); void stopDrag(); void applyChanges(); void mouseMoveEvent(QMouseEvent* event); void mousePressEvent(QMouseEvent* event); void mouseReleaseEvent(QMouseEvent* event); void enterEvent(QEvent* event); void leaveEvent(QEvent* event); private slots: void tick(); void channelMarkerChanged(); void channelMarkerDestroyed(QObject* object); }; #endif // INCLUDE_GLSPECTRUM_H