///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GUI_GLSHADERSIMPLEPOLYLINE_H_
#define INCLUDE_GUI_GLSHADERSIMPLEPOLYLINE_H_
#include
class QOpenGLShaderProgram;
class QMatrix4x4;
class QVector4D;
class GLShaderSimplePolyline
{
public:
GLShaderSimplePolyline();
~GLShaderSimplePolyline();
void initializeGL();
void draw(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
void cleanup();
private:
QOpenGLShaderProgram *m_program;
int m_matrixLoc;
int m_colorLoc;
static const QString m_vertexShaderSourceSimple;
static const QString m_fragmentShaderSourceColored;
};
#endif /* INCLUDE_GUI_GLSHADERSIMPLEPOLYLINE_H_ */