/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_SAMPLESINK_H #define INCLUDE_SAMPLESINK_H #include #include "dsp/dsptypes.h" #include "export.h" #include "util/messagequeue.h" #include "util/message.h" class Message; class SDRBASE_API BasebandSampleSink : public QObject { Q_OBJECT public: /** Used to notify on which thread the sample sink is now running (with ThreadedSampleSink) */ class MsgThreadedSink : public Message { MESSAGE_CLASS_DECLARATION public: const QThread* getThread() const { return m_thread; } static MsgThreadedSink* create(const QThread* thread) { return new MsgThreadedSink(thread); } private: const QThread *m_thread; MsgThreadedSink(const QThread *thread) : Message(), m_thread(thread) { } }; BasebandSampleSink(); virtual ~BasebandSampleSink(); virtual void start() = 0; virtual void stop() = 0; virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool positiveOnly) = 0; virtual bool handleMessage(const Message& cmd) = 0; //!< Processing of a message. Returns true if message has actually been processed MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } //!< Get the queue for asynchronous inbound communication virtual void setMessageQueueToGUI(MessageQueue *queue) { m_guiMessageQueue = queue; } MessageQueue *getMessageQueueToGUI() { return m_guiMessageQueue; } protected: MessageQueue m_inputMessageQueue; //!< Queue for asynchronous inbound communication MessageQueue *m_guiMessageQueue; //!< Input message queue to the GUI protected slots: void handleInputMessages(); }; #endif // INCLUDE_SAMPLESINK_H