#include #include #include "plugin/pluginapi.h" #include "bfmplugin.h" #include "bfmdemodgui.h" const PluginDescriptor BFMPlugin::m_pluginDescriptor = { QString("Broadcast FM Demodulator"), QString("---"), QString("(c) Edouard Griffiths, F4EXB"), QString("https://github.com/f4exb/sdrangel"), true, QString("https://github.com/f4exb/sdrangel") }; BFMPlugin::BFMPlugin(QObject* parent) : QObject(parent) { } const PluginDescriptor& BFMPlugin::getPluginDescriptor() const { return m_pluginDescriptor; } void BFMPlugin::initPlugin(PluginAPI* pluginAPI) { m_pluginAPI = pluginAPI; // register BFM demodulator QAction* action = new QAction(tr("&Broadcast FM Demodulator"), this); connect(action, SIGNAL(triggered()), this, SLOT(createInstanceBFM())); m_pluginAPI->registerChannel("sdrangel.channel.bfm", this, action); } PluginGUI* BFMPlugin::createChannel(const QString& channelName) { if(channelName == "sdrangel.channel.bfm") { BFMDemodGUI* gui = BFMDemodGUI::create(m_pluginAPI); m_pluginAPI->registerChannelInstance("sdrangel.channel.bfm", gui); m_pluginAPI->addChannelRollup(gui); return gui; } else { return 0; } } void BFMPlugin::createInstanceBFM() { BFMDemodGUI* gui = BFMDemodGUI::create(m_pluginAPI); m_pluginAPI->registerChannelInstance("sdrangel.channel.bfm", gui); m_pluginAPI->addChannelRollup(gui); }