/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GUI_GLSHADERSOURCES_H_ #define INCLUDE_GUI_GLSHADERSOURCES_H_ #include class GLShaderSources { public: static const QString& getVertexShaderSourceSimple() { return m_vertexShaderSourceSimple; } static const QString& getFragmentShaderSourceColored() { return m_fragmentShaderSourceColored; } private: static const QString m_vertexShaderSourceSimple; static const QString m_fragmentShaderSourceColored; }; #endif /* INCLUDE_GUI_GLSHADERSOURCES_H_ */