///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// OpenGL interface modernization. //
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GLSPECTRUM_H
#define INCLUDE_GLSPECTRUM_H
#include
#include
#include
#include
#include
#include
#include
#include
#include "gui/scaleengine.h"
#include "gui/glshadersimple.h"
#include "gui/glshadertextured.h"
#include "gui/glshadercolormap.h"
#include "dsp/glspectruminterface.h"
#include "gui/glshaderspectrogram.h"
#include "dsp/spectrummarkers.h"
#include "dsp/channelmarker.h"
#include "dsp/spectrumsettings.h"
#include "export.h"
#include "util/incrementalarray.h"
#include "util/message.h"
#include "util/colormap.h"
class QOpenGLShaderProgram;
class MessageQueue;
class SpectrumVis;
class QOpenGLDebugLogger;
class SDRGUI_API GLSpectrum : public QOpenGLWidget, public GLSpectrumInterface {
Q_OBJECT
public:
class MsgReportSampleRate : public Message {
MESSAGE_CLASS_DECLARATION
public:
MsgReportSampleRate(quint32 sampleRate) :
Message(),
m_sampleRate(sampleRate)
{}
quint32 getSampleRate() const { return m_sampleRate; }
private:
quint32 m_sampleRate;
};
class MsgReportWaterfallShare : public Message {
MESSAGE_CLASS_DECLARATION
public:
MsgReportWaterfallShare(Real waterfallShare) :
Message(),
m_waterfallShare(waterfallShare)
{}
Real getWaterfallShare() const { return m_waterfallShare; }
private:
Real m_waterfallShare;
};
class MsgReportFFTOverlap : public Message {
MESSAGE_CLASS_DECLARATION
public:
MsgReportFFTOverlap(int overlap) :
Message(),
m_overlap(overlap)
{}
int getOverlap() const { return m_overlap; }
private:
int m_overlap;
};
class MsgReportPowerScale : public Message {
MESSAGE_CLASS_DECLARATION
public:
MsgReportPowerScale(int refLevel, int range) :
Message(),
m_refLevel(refLevel),
m_range(range)
{}
Real getRefLevel() const { return m_refLevel; }
Real getRange() const { return m_range; }
private:
Real m_refLevel;
Real m_range;
};
class MsgReportCalibrationShift : public Message {
MESSAGE_CLASS_DECLARATION
public:
MsgReportCalibrationShift(Real calibrationShiftdB) :
Message(),
m_calibrationShiftdB(calibrationShiftdB)
{}
Real getCalibrationShiftdB() const { return m_calibrationShiftdB; }
private:
Real m_calibrationShiftdB;
};
GLSpectrum(QWidget* parent = nullptr);
virtual ~GLSpectrum();
void setCenterFrequency(qint64 frequency);
qint64 getCenterFrequency() const { return m_centerFrequency; }
float getPowerMax() const;
float getTimeMax() const;
void setSampleRate(qint32 sampleRate);
void setTimingRate(qint32 timingRate);
void setFFTOverlap(int overlap);
void setReferenceLevel(Real referenceLevel);
void setPowerRange(Real powerRange);
void setDecay(int decay);
void setDecayDivisor(int decayDivisor);
void setHistoStroke(int stroke);
void setDisplayWaterfall(bool display);
void setDisplay3DSpectrogram(bool display);
void set3DSpectrogramStyle(SpectrumSettings::SpectrogramStyle style);
void setColorMapName(const QString &colorMapName);
void setSpectrumStyle(SpectrumSettings::SpectrumStyle style);
void setSsbSpectrum(bool ssbSpectrum);
void setLsbDisplay(bool lsbDisplay);
void setInvertedWaterfall(bool inv);
void setDisplayMaxHold(bool display);
void setDisplayCurrent(bool display);
void setDisplayHistogram(bool display);
void setDisplayGrid(bool display);
void setDisplayGridIntensity(int intensity);
void setDisplayTraceIntensity(int intensity);
void setLinear(bool linear);
void setUseCalibration(bool useCalibration);
qint32 getSampleRate() const { return m_sampleRate; }
void addChannelMarker(ChannelMarker* channelMarker);
void removeChannelMarker(ChannelMarker* channelMarker);
void setMessageQueueToGUI(MessageQueue* messageQueue) { m_messageQueueToGUI = messageQueue; }
virtual void newSpectrum(const Real* spectrum, int nbBins, int fftSize);
void clearSpectrumHistogram();
Real getWaterfallShare() const { return m_waterfallShare; }
void setWaterfallShare(Real waterfallShare);
void setFPSPeriodMs(int fpsPeriodMs);
void setDisplayedStream(bool sourceOrSink, int streamIndex)
{
m_displaySourceOrSink = sourceOrSink;
m_displayStreamIndex = streamIndex;
}
void setSpectrumVis(SpectrumVis *spectrumVis) { m_spectrumVis = spectrumVis; }
SpectrumVis *getSpectrumVis() { return m_spectrumVis; }
const QList& getHistogramMarkers() const { return m_histogramMarkers; }
QList& getHistogramMarkers() { return m_histogramMarkers; }
void setHistogramMarkers(const QList& histogramMarkers);
const QList& getWaterfallMarkers() const { return m_waterfallMarkers; }
QList& getWaterfallMarkers() { return m_waterfallMarkers; }
void setWaterfallMarkers(const QList& waterfallMarkers);
const QList& getAnnotationMarkers() const { return m_annotationMarkers; }
QList& getAnnotationMarkers() { return m_annotationMarkers; }
void setAnnotationMarkers(const QList& annotationMarkers);
void updateHistogramMarkers();
void updateWaterfallMarkers();
void updateAnnotationMarkers();
void updateMarkersDisplay();
void updateCalibrationPoints();
SpectrumSettings::MarkersDisplay& getMarkersDisplay() { return m_markersDisplay; }
void setMarkersDisplay(SpectrumSettings::MarkersDisplay markersDisplay);
QList& getCalibrationPoints() { return m_calibrationPoints; }
void setCalibrationPoints(const QList& calibrationPoints);
SpectrumSettings::CalibrationInterpolationMode& getCalibrationInterpMode() { return m_calibrationInterpMode; }
void setCalibrationInterpMode(SpectrumSettings::CalibrationInterpolationMode mode);
private:
struct ChannelMarkerState {
ChannelMarker* m_channelMarker;
QMatrix4x4 m_glMatrixWaterfall;
QMatrix4x4 m_glMatrixDsbWaterfall;
QMatrix4x4 m_glMatrixFreqScale;
QMatrix4x4 m_glMatrixDsbFreqScale;
QMatrix4x4 m_glMatrixHistogram;
QMatrix4x4 m_glMatrixDsbHistogram;
QRect m_rect;
ChannelMarkerState(ChannelMarker* channelMarker) :
m_channelMarker(channelMarker)
{ }
};
QList m_channelMarkerStates;
enum CursorState {
CSNormal,
CSSplitter,
CSSplitterMoving,
CSChannel,
CSChannelMoving
};
QList m_histogramMarkers;
QList m_waterfallMarkers;
QList m_annotationMarkers;
QList m_sortedAnnotationMarkers;
QList m_visibleAnnotationMarkers;
SpectrumSettings::MarkersDisplay m_markersDisplay;
QList m_calibrationPoints;
CursorState m_cursorState;
int m_cursorChannel;
SpectrumVis* m_spectrumVis;
QTimer m_timer;
int m_fpsPeriodMs;
QMutex m_mutex;
bool m_mouseInside;
bool m_changesPending;
qint64 m_centerFrequency;
Real m_referenceLevel;
Real m_powerRange;
bool m_linear;
int m_decay;
quint32 m_sampleRate;
quint32 m_timingRate;
int m_fftOverlap;
int m_fftSize; //!< FFT size in number of bins
int m_nbBins; //!< Number of visible FFT bins (zoom support)
bool m_displayGrid;
int m_displayGridIntensity;
int m_displayTraceIntensity;
bool m_invertedWaterfall;
std::vector m_maxHold;
bool m_displayMaxHold;
const Real *m_currentSpectrum;
bool m_displayCurrent;
Real m_waterfallShare;
int m_leftMargin;
int m_rightMargin;
int m_topMargin;
int m_frequencyScaleHeight;
int m_infoHeight;
int m_histogramHeight;
int m_waterfallHeight;
int m_bottomMargin;
QFont m_textOverlayFont;
QPixmap m_leftMarginPixmap;
QPixmap m_frequencyPixmap;
QPixmap m_infoPixmap;
ScaleEngine m_timeScale;
ScaleEngine m_powerScale;
ScaleEngine m_frequencyScale;
QRectF m_histogramRect;
QRect m_frequencyScaleRect;
QRectF m_waterfallRect;
QRect m_infoRect;
QMatrix4x4 m_glFrequencyScaleBoxMatrix;
QMatrix4x4 m_glLeftScaleBoxMatrix;
QMatrix4x4 m_glInfoBoxMatrix;
QRgb m_waterfallPalette[240];
QImage* m_waterfallBuffer;
int m_waterfallBufferPos;
int m_waterfallTextureHeight;
int m_waterfallTexturePos;
QMatrix4x4 m_glWaterfallBoxMatrix;
bool m_displayWaterfall;
bool m_ssbSpectrum;
bool m_lsbDisplay;
QImage* m_3DSpectrogramBuffer;
int m_3DSpectrogramBufferPos;
int m_3DSpectrogramTextureHeight;
int m_3DSpectrogramTexturePos;
bool m_display3DSpectrogram;
bool m_rotate3DSpectrogram; //!< Set when mouse is pressed in 3D spectrogram area for rotation when mouse is moved
bool m_pan3DSpectrogram;
bool m_scaleZ3DSpectrogram;
QPointF m_mousePrevLocalPos; //!< Position of the mouse for last event
int m_3DSpectrogramBottom;
QPixmap m_spectrogramTimePixmap;
QPixmap m_spectrogramPowerPixmap;
SpectrumSettings::SpectrogramStyle m_3DSpectrogramStyle;
QString m_colorMapName;
SpectrumSettings::SpectrumStyle m_spectrumStyle;
const float *m_colorMap;
QRgb m_histogramPalette[240];
QImage* m_histogramBuffer;
quint8* m_histogram; //!< Spectrum phosphor matrix of FFT width and PSD height scaled to 100. values [0..239]
int m_decayDivisor;
int m_decayDivisorCount;
int m_histogramStroke;
QMatrix4x4 m_glHistogramSpectrumMatrix;
QMatrix4x4 m_glHistogramBoxMatrix;
bool m_displayHistogram;
bool m_displayChanged;
bool m_displaySourceOrSink;
int m_displayStreamIndex;
float m_frequencyZoomFactor;
float m_frequencyZoomPos;
static const float m_maxFrequencyZoom;
static const float m_annotationMarkerHeight;
GLShaderSimple m_glShaderSimple;
GLShaderTextured m_glShaderLeftScale;
GLShaderTextured m_glShaderFrequencyScale;
GLShaderTextured m_glShaderWaterfall;
GLShaderTextured m_glShaderHistogram;
GLShaderColorMap m_glShaderColorMap;
GLShaderTextured m_glShaderTextOverlay;
GLShaderTextured m_glShaderInfo;
GLShaderSpectrogram m_glShaderSpectrogram;
GLShaderTextured m_glShaderSpectrogramTimeScale;
GLShaderTextured m_glShaderSpectrogramPowerScale;
int m_matrixLoc;
int m_colorLoc;
bool m_useCalibration;
Real m_calibrationGain;
Real m_calibrationShiftdB;
SpectrumSettings::CalibrationInterpolationMode m_calibrationInterpMode;
IncrementalArray m_q3TickTime;
IncrementalArray m_q3TickFrequency;
IncrementalArray m_q3TickPower;
IncrementalArray m_q3FFT;
IncrementalArray m_q3ColorMap;
MessageQueue *m_messageQueueToGUI;
QOpenGLDebugLogger *m_openGLLogger;
void updateWaterfall(const Real *spectrum);
void update3DSpectrogram(const Real *spectrum);
void updateHistogram(const Real *spectrum);
void initializeGL();
void resizeGL(int width, int height);
void paintGL();
void drawSpectrumMarkers();
void drawAnnotationMarkers();
void stopDrag();
void applyChanges();
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent*);
void channelMarkerMove(QWheelEvent*, int mul);
void zoom(QWheelEvent*);
void frequencyZoom(float pw);
void frequencyPan(QMouseEvent*);
void timeZoom(bool zoomInElseOut);
void powerZoom(float pw, bool zoomInElseOut);
void resetFrequencyZoom();
void updateFFTLimits();
void setFrequencyScale();
void setPowerScale(int height);
void getFrequencyZoom(int64_t& centerFrequency, int& frequencySpan);
bool pointInWaterfallOrSpectrogram(const QPointF &point) const;
void enterEvent(QEvent* event);
void leaveEvent(QEvent* event);
static QString displayScaled(int64_t value, char type, int precision, bool showMult);
static QString displayScaledF(float value, char type, int precision, bool showMult);
static QString displayPower(float value, char type, int precision);
int getPrecision(int value);
void drawTextOverlay( //!< Draws a text overlay
const QString& text,
const QColor& color,
const QFont& font,
float shiftX,
float shiftY,
bool leftHalf,
bool topHalf,
const QRectF& glRect);
void formatTextInfo(QString& info);
void updateSortedAnnotationMarkers();
static bool annotationDisplayLessThan(const SpectrumAnnotationMarker *m1, const SpectrumAnnotationMarker *m2)
{
if (m1->m_bandwidth == m2->m_bandwidth) {
return m1->m_startFrequency < m2->m_startFrequency;
} else {
return m1->m_bandwidth > m2->m_bandwidth; // larger bandwidths should come first for display (lower layer)
}
}
static bool calibrationPointsLessThan(const SpectrumCalibrationPoint& m1, const SpectrumCalibrationPoint& m2)
{
return m1.m_frequency < m2.m_frequency;
}
private slots:
void cleanup();
void tick();
void channelMarkerChanged();
void channelMarkerDestroyed(QObject* object);
void openGLDebug(const QOpenGLDebugMessage &debugMessage);
bool eventFilter(QObject *object, QEvent *event);
};
#endif // INCLUDE_GLSPECTRUM_H