/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2021 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include #include "dsp/dspengine.h" #include "dsp/fftfactory.h" #include "noisefigure.h" #include "noisefiguresink.h" NoiseFigureSink::NoiseFigureSink(NoiseFigure *noiseFigure) : m_noiseFigure(noiseFigure), m_channelSampleRate(48000), m_fftSequence(-1), m_fft(nullptr), m_fftCounter(0), m_magsqSum(0.0f), m_magsqPeak(0.0f), m_magsqCount(0), m_messageQueueToChannel(nullptr), m_powerSum(0.0), m_count(0), m_enabled(false) { m_magsq = 0.0; applySettings(m_settings, true); applyChannelSettings(m_channelSampleRate, 0, true); } NoiseFigureSink::~NoiseFigureSink() { } void NoiseFigureSink::feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end) { for (SampleVector::const_iterator it = begin; it != end; ++it) { Complex c(it->real(), it->imag()); processOneSample(c); } } void NoiseFigureSink::processOneSample(Complex &ci) { // Add to FFT input buffer m_fft->in()[m_fftCounter] = Complex(ci.real() / SDR_RX_SCALEF, ci.imag() / SDR_RX_SCALEF); m_fftCounter++; if (m_fftCounter == m_settings.m_fftSize) { // Calculate FFT (note no windowing as input should be broadband noise) m_fft->transform(); m_fftCounter = 0; // Calculate power in FFT bin selected by input frequency offset double frequencyResolution = m_channelSampleRate / (double)m_settings.m_fftSize; int bin; if (m_settings.m_inputFrequencyOffset >= 0) { bin = m_settings.m_inputFrequencyOffset / frequencyResolution; } else { bin = m_settings.m_fftSize + m_settings.m_inputFrequencyOffset / frequencyResolution; } Complex c = m_fft->out()[bin]; Real v = c.real() * c.real() + c.imag() * c.imag(); // Calculate average and peak levels for level meter Real magsq = v / (m_settings.m_fftSize*m_settings.m_fftSize); m_movingAverage(magsq); m_magsq = m_movingAverage.asDouble(); m_magsqSum += magsq; if (magsq > m_magsqPeak) { m_magsqPeak = magsq; } m_magsqCount++; if (m_enabled) { // Average power for measurement m_powerSum += v; m_count++; if (m_count == m_settings.m_fftCount) { // Convert average to dB // This is 10*log10(p/(1/fftSize)^2) optimised to not use log10 in the loop const Real mult = (10.0f / log2(10.0f)); // ~3.01 Real ofs = 20.0f * log10f(1.0f / m_settings.m_fftSize); Real avg = mult * log2f(m_powerSum / m_count) + ofs; // Send NF results to channel if (getMessageQueueToChannel()) { NoiseFigure::MsgPowerMeasurement *msg = NoiseFigure::MsgPowerMeasurement::create(avg); getMessageQueueToChannel()->push(msg); } // Prepare for a new measurement m_powerSum = 0.0; m_count = 0; m_enabled = false; } } } } void NoiseFigureSink::applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force) { (void) force; qDebug() << "NoiseFigureSink::applyChannelSettings:" << " channelSampleRate: " << channelSampleRate << " channelFrequencyOffset: " << channelFrequencyOffset; m_channelSampleRate = channelSampleRate; } void NoiseFigureSink::applySettings(const NoiseFigureSettings& settings, bool force) { qDebug() << "NoiseFigureSink::applySettings:" << " force: " << force; if ((settings.m_fftSize != m_settings.m_fftSize) || force) { FFTFactory *fftFactory = DSPEngine::instance()->getFFTFactory(); if (m_fftSequence >= 0) { fftFactory->releaseEngine(m_settings.m_fftSize, false, m_fftSequence); } m_fftSequence = fftFactory->getEngine(settings.m_fftSize, false, &m_fft); m_fftCounter = 0; } if ((settings.m_fftCount != m_settings.m_fftCount) || force) { m_powerSum = 0.0; m_count = 0; } m_settings = settings; }