/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016, 2018-2019, 2021 Edouard Griffiths, F4EXB // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include "dsddecoder.h" #include DSDDecoder::DSDDecoder() { m_decoder.setQuiet(); m_decoder.setUpsampling(6); // force upsampling of audio to 48k m_decoder.setStereo(true); // force copy to L+R channels m_decoder.setDecodeMode(DSDcc::DSDDecoder::DSDDecodeAuto, true); // Initialize with auto-detect m_decoder.setUvQuality(3); // This is gr-dsd default m_decoder.enableCosineFiltering(false); m_decoder.setDataRate(DSDcc::DSDDecoder::DSDRate4800); } DSDDecoder::~DSDDecoder() { } void DSDDecoder::setUpsampling(int upsampling) { m_decoder.setUpsampling(upsampling); } void DSDDecoder::setBaudRate(int baudRate) { if (baudRate == 2400) { m_decoder.setDataRate(DSDcc::DSDDecoder::DSDRate2400); } else if (baudRate == 4800) { m_decoder.setDataRate(DSDcc::DSDDecoder::DSDRate4800); } else if (baudRate == 9600) { m_decoder.setDataRate(DSDcc::DSDDecoder::DSDRate9600); } else // default 4800 bauds { m_decoder.setDataRate(DSDcc::DSDDecoder::DSDRate4800); } // when setting baud rate activate detection of all possible modes for this rate // because on the other hand when a mode is selected then the baud rate is automatically changed m_decoder.setDecodeMode(DSDcc::DSDDecoder::DSDDecodeAuto, true); }