#include #include #include "gui/glscope.h" #include "dsp/dspengine.h" #include #include #ifdef GL_ANDROID #include "util/gleshelp.h" #endif /* #ifdef _WIN32 static double log2f(double n) { return log(n) / log(2.0); } #endif*/ GLScope::GLScope(QWidget* parent) : QGLWidget(parent), m_dataChanged(false), m_configChanged(true), m_mode(ModeIQ), m_displays(DisplayBoth), m_orientation(Qt::Horizontal), m_memTraceIndex(0), m_memTraceHistory(0), m_memTraceIndexMax(0), m_memTraceRecall(false), m_displayTrace(&m_rawTrace[0]), m_oldTraceSize(-1), m_sampleRate(0), m_amp1(1.0), m_amp2(1.0), m_ofs1(0.0), m_ofs2(0.0), m_dspEngine(NULL), m_scopeVis(NULL), //m_amp(1.0), //m_ofs(0.0), m_timeBase(1), m_timeOfsProMill(0), m_triggerChannel(ScopeVis::TriggerFreeRun), m_triggerLevel(0.0), m_triggerPre(0.0), m_triggerLevelDis1(0.0), m_triggerLevelDis2(0.0), m_prevArg(0), m_displayGridIntensity(5), m_displayTraceIntensity(50), m_left1ScaleTextureAllocated(false), m_left2ScaleTextureAllocated(false), m_bot1ScaleTextureAllocated(false), m_bot2ScaleTextureAllocated(false), m_powerOverlayTextureAllocated1(false), m_powerOverlayFont(font()) { setAttribute(Qt::WA_OpaquePaintEvent); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.start(50); m_y1Scale.setFont(font()); m_y1Scale.setOrientation(Qt::Vertical); m_y2Scale.setFont(font()); m_y2Scale.setOrientation(Qt::Vertical); m_x1Scale.setFont(font()); m_x1Scale.setOrientation(Qt::Horizontal); m_x2Scale.setFont(font()); m_x2Scale.setOrientation(Qt::Horizontal); m_powerOverlayFont.setBold(true); m_powerOverlayFont.setPointSize(font().pointSize()+1); } GLScope::~GLScope() { if(m_dspEngine != NULL) { m_dspEngine->removeSink(m_scopeVis); delete m_scopeVis; } } void GLScope::setDSPEngine(DSPEngine* dspEngine) { if((m_dspEngine == NULL) && (dspEngine != NULL)) { m_dspEngine = dspEngine; m_scopeVis = new ScopeVis(this); m_dspEngine->addSink(m_scopeVis); } } void GLScope::setSampleRate(int sampleRate) { m_sampleRates[m_memTraceIndex-m_memTraceHistory] = sampleRate; m_configChanged = true; update(); emit sampleRateChanged(m_sampleRates[m_memTraceIndex-m_memTraceHistory]); } void GLScope::setAmp1(Real amp) { qDebug("GLScope::setAmp1: %f", amp); m_amp1 = amp; m_configChanged = true; update(); } void GLScope::setAmp1Ofs(Real ampOfs) { qDebug("GLScope::setAmp1Ofs: %f", ampOfs); m_ofs1 = ampOfs; m_configChanged = true; update(); } void GLScope::setAmp2(Real amp) { qDebug("GLScope::setAmp2: %f", amp); m_amp2 = amp; m_configChanged = true; update(); } void GLScope::setAmp2Ofs(Real ampOfs) { qDebug("GLScope::setAmp2Ofs: %f", ampOfs); m_ofs2 = ampOfs; m_configChanged = true; update(); } void GLScope::setTimeBase(int timeBase) { m_timeBase = timeBase; m_configChanged = true; update(); } void GLScope::setTimeOfsProMill(int timeOfsProMill) { m_timeOfsProMill = timeOfsProMill; m_configChanged = true; update(); } void GLScope::setMode(Mode mode) { m_mode = mode; m_dataChanged = true; m_configChanged = true; update(); } void GLScope::setDisplays(Displays displays) { m_displays = displays; m_dataChanged = true; m_configChanged = true; update(); } void GLScope::setOrientation(Qt::Orientation orientation) { m_orientation = orientation; m_configChanged = true; update(); } void GLScope::setDisplayGridIntensity(int intensity) { m_displayGridIntensity = intensity; if (m_displayGridIntensity > 100) { m_displayGridIntensity = 100; } else if (m_displayGridIntensity < 0) { m_displayGridIntensity = 0; } update(); } void GLScope::setDisplayTraceIntensity(int intensity) { m_displayTraceIntensity = intensity; if (m_displayTraceIntensity > 100) { m_displayTraceIntensity = 100; } else if (m_displayTraceIntensity < 0) { m_displayTraceIntensity = 0; } update(); } void GLScope::newTrace(const std::vector& trace, int sampleRate) { if (!m_memTraceRecall) { if(!m_mutex.tryLock(2)) return; if(m_dataChanged) { m_mutex.unlock(); return; } m_memTraceIndex++; m_rawTrace[m_memTraceIndex] = trace; m_sampleRates[m_memTraceIndex] = sampleRate; if(m_memTraceIndexMax < (1<size() - m_oldTraceSize != 0) { m_oldTraceSize = m_displayTrace->size(); emit traceSizeChanged(m_displayTrace->size()); } glPushMatrix(); glScalef(2.0, -2.0, 1.0); glTranslatef(-0.50, -0.5, 0); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); // I - primary display if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly)) { // draw rect around #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0); glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); glDisable(GL_BLEND); glPopMatrix(); #else { GLfloat q3[] { 1, 1, 0, 1, 0, 0, 1, 0 }; QVector4D color(1.0f, 1.0f, 1.0f, 0.5f); m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4); } #endif // paint grid const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; // Horizontal Y1 tickList = &m_y1Scale.getTickList(); #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0); glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); if (m_mode == ModeIQPolar) { glColor4f(1, 1, 0.25f, m_displayGridIntensity / 100.0); } else { glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); } for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = 1 - (tick->pos / m_y1Scale.getSize()); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } glPopMatrix(); #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for (int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if (tick->major) { if (tick->textSize > 0) { float y = 1 - (tick->pos / m_y1Scale.getSize()); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = y; effectiveTicks++; } } } if (m_mode == ModeIQPolar) { QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks); } else { QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks); } } #endif #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0); glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1); // Vertical X1 glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); tickList = &m_x1Scale.getTickList(); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_x1Scale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } glPopMatrix(); #else { // Vertical X1 tickList = &m_x1Scale.getTickList(); GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_x1Scale.getSize(); q3[4*effectiveTicks] = x; q3[4*effectiveTicks+1] = 0; q3[4*effectiveTicks+2] = x; q3[4*effectiveTicks+3] = 1; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks); } #endif // paint left #1 scale #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0); glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_left1ScaleTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4); } #endif // paint bottom #1 scale #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glBot1ScaleRect.x(), m_glBot1ScaleRect.y(), 0); glScalef(m_glBot1ScaleRect.width(), m_glBot1ScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_bot1ScaleTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4); } #endif // paint trigger level #1 if ((m_triggerChannel == ScopeVis::TriggerChannelI) || (m_triggerChannel == ScopeVis::TriggerMagLin) || (m_triggerChannel == ScopeVis::TriggerMagDb) ) { float posLimit = 1.0 / m_amp1; float negLimit = -1.0 / m_amp1; #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0); glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glEnable(GL_LINE_SMOOTH); glLineWidth(1.0f); glColor4f(0, 1, 0, 0.4); glBegin(GL_LINE_LOOP); if ((m_triggerChannel == ScopeVis::TriggerChannelI) || (m_triggerChannel == ScopeVis::TriggerMagLin) || (m_triggerChannel == ScopeVis::TriggerMagDb)) { if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit)) { glVertex2f(0, m_triggerLevelDis1); glVertex2f(1, m_triggerLevelDis1); } } glEnd(); //glDisable(GL_LINE_SMOOTH); glPopMatrix(); #else if ((m_triggerLevelDis1 > negLimit) && (m_triggerLevelDis1 < posLimit)) { GLfloat q3[] { 0, m_triggerLevelDis1, 1, m_triggerLevelDis1 }; float rectX = m_glScopeRect1.x(); float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f; float rectW = m_glScopeRect1.width(); float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1; QVector4D color(0.0f, 1.0f, 0.0f, 0.4f); QMatrix4x4 mat; mat.setToIdentity(); mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY); mat.scale(2.0f * rectW, -2.0f * rectH); m_glShaderSimple.drawSegments(mat, color, q3, 2); // glPushMatrix(); // glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0); // glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1); } #endif } // paint trace #1 if(m_displayTrace->size() > 0) { #ifdef GL_DEPRECATED glBegin(GL_LINE_STRIP); for(int i = start; i < end; i++) { float v = (*m_displayTrace)[i].real(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; glVertex2f(i - start, v); if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha)) { if (i == start) { m_maxPow = m_powTrace[i]; m_sumPow = m_powTrace[i]; } else { if (m_powTrace[i] > m_maxPow) { m_maxPow = m_powTrace[i]; } m_sumPow += m_powTrace[i]; } } } m_nbPow = end - start; glEnd(); #else { int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size(); int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size()); if(end - start < 2) start--; float posLimit = 1.0 / m_amp1; float negLimit = -1.0 / m_amp1; GLfloat q3[2*(end -start)]; for (int i = start; i < end; i++) { float v = (*m_displayTrace)[i].real(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; q3[2*i] = i - start; q3[2*i + 1] = v; if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha)) { if (i == start) { m_maxPow = m_powTrace[i]; m_sumPow = m_powTrace[i]; } else { if (m_powTrace[i] > m_maxPow) { m_maxPow = m_powTrace[i]; } m_sumPow += m_powTrace[i]; } } } float rectX = m_glScopeRect1.x(); float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f; float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1); float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1; QVector4D color(1.0f, 1.0f, 0.25f, 0.4f); QMatrix4x4 mat; mat.setToIdentity(); mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY); mat.scale(2.0f * rectW, -2.0f * rectH); m_glShaderSimple.drawPolyline(mat, color, q3, end -start); // glPushMatrix(); // glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0); // glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1); m_nbPow = end - start; } #endif } // Paint powers overlays if ((m_mode == ModeMagdBPha) || (m_mode == ModeMagdBDPha)) { if (m_nbPow > 0) { drawPowerOverlay(); } } if (m_mode == ModeIQPolar) { // Paint trace 2 (Q) over if (m_displayTrace->size() > 0) { glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0); glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(0.25f, 1, 1, m_displayTraceIntensity / 100.0); int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size(); int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size()); if(end - start < 2) start--; float posLimit = 1.0 / m_amp2; float negLimit = -1.0 / m_amp2; #ifdef GL_DEPRECATED glBegin(GL_LINE_STRIP); for(int i = start; i < end; i++) { float v = (*m_displayTrace)[i].imag(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; glVertex2f(i - start, v); } glEnd(); #else { GLfloat q3[2*(end - start)]; for(int i = start; i < end; i++) { float v = (*m_displayTrace)[i].imag(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; q3[2*i] = i - start; q3[2*i + 1] = v; } #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif glPopMatrix(); } // Paint secondary grid // draw rect around glPushMatrix(); glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0); glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0); // Horizontal Y2 tickList = &m_y2Scale.getTickList(); #ifdef GL_DEPRECATED for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = 1 - (tick->pos / m_y2Scale.getSize()); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = 1 - (tick->pos / m_y2Scale.getSize()); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = y; effectiveTicks++; } } } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINES, 0, 2*effectiveTicks); glDisableClientState(GL_VERTEX_ARRAY); } #endif glPopMatrix(); // Paint secondary scale glPushMatrix(); glTranslatef(m_glRight1ScaleRect.x(), m_glRight1ScaleRect.y(), 0); glScalef(m_glRight1ScaleRect.width(), m_glRight1ScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1); glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GL_VERTEX_ARRAY); glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vtx1); glTexCoordPointer(2, GL_FLOAT, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif } #endif glDisable(GL_TEXTURE_2D); glPopMatrix(); } } // Both displays or primary only // Q - secondary display if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly)) { // draw rect around glPushMatrix(); glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0); glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); #ifdef GL_DEPRECATED glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); #else { GLfloat q3[] { 1, 1, 0, 1, 0, 0, 1, 0 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINE_LOOP, 0, 4); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINE_LOOP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif glDisable(GL_BLEND); // paint grid const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); // Horizontal Y2 tickList = &m_y2Scale.getTickList(); #ifdef GL_DEPRECATED for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = 1 - (tick->pos / m_y2Scale.getSize()); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = 1 - (tick->pos / m_y2Scale.getSize()); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = y; effectiveTicks++; } } } #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINES, 0, 2*effectiveTicks); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINES, 0, 2*effectiveTicks); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif // Vertical X2 tickList = &m_x2Scale.getTickList(); #ifdef GL_DEPRECATED for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_x2Scale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_x2Scale.getSize(); q3[4*effectiveTicks] = x; q3[4*effectiveTicks+1] = 0; q3[4*effectiveTicks+2] = x; q3[4*effectiveTicks+3] = 1; effectiveTicks++; } } } #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINES, 0, 2*effectiveTicks); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINES, 0, 2*effectiveTicks); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif glPopMatrix(); // paint left #2 scale glPushMatrix(); glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0); glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1); glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GL_VERTEX_ARRAY); glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vtx1); glTexCoordPointer(2, GL_FLOAT, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif } #endif glDisable(GL_TEXTURE_2D); glPopMatrix(); // paint bottom #2 scale glPushMatrix(); glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0); glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1); glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GL_VERTEX_ARRAY); glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vtx1); glTexCoordPointer(2, GL_FLOAT, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif } #endif glDisable(GL_TEXTURE_2D); glPopMatrix(); // paint trigger level #2 if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ)) { glPushMatrix(); glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0); glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glEnable(GL_LINE_SMOOTH); glLineWidth(1.0f); glColor4f(0, 1, 0, 0.4); float posLimit = 1.0 / m_amp2; float negLimit = -1.0 / m_amp2; #ifdef GL_DEPRECATED glBegin(GL_LINE_LOOP); if ((m_triggerChannel == ScopeVis::TriggerChannelQ) || (m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase)) { if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit)) { glVertex2f(0, m_triggerLevelDis2); glVertex2f(1, m_triggerLevelDis2); } } glEnd(); #else if ((m_triggerChannel == ScopeVis::TriggerChannelQ) || (m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase)) { if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit)) { GLfloat q3[] { 0, m_triggerLevelDis2, 1, m_triggerLevelDis2 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINES, 0, 2); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINES, 0, 2); glDisableClientState(GL_VERTEX_ARRAY); #endif } } #endif //glDisable(GL_LINE_SMOOTH); glPopMatrix(); } // paint trace #2 if(m_displayTrace->size() > 0) { if (m_mode == ModeIQPolar) { glPushMatrix(); glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0); glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0); int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size(); int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size()); if(end - start < 2) start--; #ifdef GL_DEPRECATED glBegin(GL_LINE_STRIP); for(int i = start; i < end; i++) { float x = (*m_displayTrace)[i].real() * m_amp1; float y = (*m_displayTrace)[i].imag() * m_amp2; if(x > 1.0f) x = 1.0f; else if(x < -1.0f) x = -1.0f; if(y > 1.0f) y = 1.0f; else if(y < -1.0f) y = -1.0f; glVertex2f(x, y); } glEnd(); #else { GLfloat q3[2*(end - start)]; for(int i = start; i < end; i++) { float x = (*m_displayTrace)[i].real() * m_amp1; float y = (*m_displayTrace)[i].imag() * m_amp2; if(x > 1.0f) x = 1.0f; else if(x < -1.0f) x = -1.0f; if(y > 1.0f) y = 1.0f; else if(y < -1.0f) y = -1.0f; q3[2*i] = x; q3[2*i+1] = y; } #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif glPopMatrix(); } else { glPushMatrix(); glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0); glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glEnable(GL_LINE_SMOOTH); glLineWidth(1.0f); glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0); int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size(); int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size()); if(end - start < 2) start--; float posLimit = 1.0 / m_amp2; float negLimit = -1.0 / m_amp2; #ifdef GL_DEPRECATED glBegin(GL_LINE_STRIP); for(int i = start; i < end; i++) { float v = (*m_displayTrace)[i].imag(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; glVertex2f(i - start, v); } glEnd(); #else { GLfloat q3[2*(end - start)]; for(int i = start; i < end; i++) { float v = (*m_displayTrace)[i].imag(); if(v > posLimit) v = posLimit; else if(v < negLimit) v = negLimit; q3[2*i] = i - start; q3[2*i+1] = v; } #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableVertexAttribArray(GL_VERTEX_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, end - start); glDisableClientState(GL_VERTEX_ARRAY); #endif } #endif //glDisable(GL_LINE_SMOOTH); glPopMatrix(); } } } // Both displays or secondary display only glPopMatrix(); m_dataChanged = false; m_mutex.unlock(); } void GLScope::mousePressEvent(QMouseEvent* event) { #if 0 int x = event->x() - 10; int y = event->y() - 10; Real time; Real amplitude; ScopeVis::TriggerChannel channel; if((x < 0) || (x >= width() - 20)) return; if((y < 0) || (y >= height() - 20)) return; if((m_sampleRate != 0) && (m_timeBase != 0) && (width() > 20)) time = ((Real)x * (Real)m_displayTrace->size()) / ((Real)m_sampleRate * (Real)m_timeBase * (Real)(width() - 20)); else time = -1.0; if(y < (height() - 30) / 2) { channel = ScopeVis::TriggerChannelI; if((m_amp != 0) && (height() > 30)) amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0); else amplitude = -1; } else if(y > (height() - 30) / 2 + 10) { y -= 10 + (height() - 30) / 2; channel = ScopeVis::TriggerChannelQ; if((m_amp != 0) && (height() > 30)) amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0); else amplitude = -1; } else { channel = ScopeVis::TriggerFreeRun; } if(m_dspEngine != NULL) { qDebug("amp %f", amplitude); m_triggerLevel = amplitude + 0.01 / m_amp; m_triggerLevelLow = amplitude - 0.01 / m_amp; if(m_triggerLevel > 1.0) m_triggerLevel = 1.0; else if(m_triggerLevel < -1.0) m_triggerLevel = -1.0; if(m_triggerLevelLow > 1.0) m_triggerLevelLow = 1.0; else if(m_triggerLevelLow < -1.0) m_triggerLevelLow = -1.0; m_scopeVis->configure(m_dspEngine->getMessageQueue(), channel, m_triggerLevel, m_triggerLevelLow); m_triggerChannel = channel; m_changed = true; update(); } #endif } void GLScope::handleMode() { BitfieldIndex memIndex = m_memTraceIndex - m_memTraceHistory; switch(m_mode) { case ModeIQ: case ModeIQPolar: { m_mathTrace.resize(m_rawTrace[memIndex].size()); std::vector::iterator dst = m_mathTrace.begin(); m_displayTrace = &m_rawTrace[memIndex]; for(std::vector::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) { *dst++ = Complex(src->real() - m_ofs1, src->imag() - m_ofs2); } m_triggerLevelDis1 = m_triggerLevel - m_ofs1; m_triggerLevelDis2 = m_triggerLevel - m_ofs2; m_displayTrace = &m_mathTrace; break; } case ModeMagLinPha: { m_mathTrace.resize(m_rawTrace[memIndex].size()); std::vector::iterator dst = m_mathTrace.begin(); for(std::vector::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) { *dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (arg(*src) / M_PI) - m_ofs2); } m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1; m_triggerLevelDis2 = m_triggerLevel - m_ofs2; m_displayTrace = &m_mathTrace; break; } case ModeMagdBPha: { m_mathTrace.resize(m_rawTrace[memIndex].size()); m_powTrace.resize(m_rawTrace[memIndex].size()); std::vector::iterator dst = m_mathTrace.begin(); std::vector::iterator powDst = m_powTrace.begin(); for(std::vector::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) { Real v = src->real() * src->real() + src->imag() * src->imag(); *powDst++ = v; v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1; *dst++ = Complex(v, (arg(*src) / M_PI) - m_ofs2); } Real tdB = (m_triggerLevel - 1) * 100.0f; m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1; m_triggerLevelDis2 = m_triggerLevel - m_ofs2; m_displayTrace = &m_mathTrace; break; } case ModeMagLinDPha: { m_mathTrace.resize(m_rawTrace[memIndex].size()); std::vector::iterator dst = m_mathTrace.begin(); Real curArg; for(std::vector::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) { curArg = arg(*src) - m_prevArg; if (curArg < -M_PI) { curArg += 2.0 * M_PI; } else if (curArg > M_PI) { curArg -= 2.0 * M_PI; } *dst++ = Complex(abs(*src) - m_ofs1/2.0 - 1.0/m_amp1, (curArg / M_PI) - m_ofs2); m_prevArg = arg(*src); } m_triggerLevelDis1 = (m_triggerLevel + 1) - m_ofs1/2.0 - 1.0/m_amp1; m_triggerLevelDis2 = m_triggerLevel - m_ofs2; m_displayTrace = &m_mathTrace; break; } case ModeMagdBDPha: { m_mathTrace.resize(m_rawTrace[memIndex].size()); m_powTrace.resize(m_rawTrace[memIndex].size()); std::vector::iterator dst = m_mathTrace.begin(); std::vector::iterator powDst = m_powTrace.begin(); Real curArg; for(std::vector::const_iterator src = m_rawTrace[memIndex].begin(); src != m_rawTrace[memIndex].end(); ++src) { Real v = src->real() * src->real() + src->imag() * src->imag(); *powDst++ = v; v = 1.0f + 2.0f*(((10.0f*log10f(v))/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1; curArg = arg(*src) - m_prevArg; if (curArg < -M_PI) { curArg += 2.0 * M_PI; } else if (curArg > M_PI) { curArg -= 2.0 * M_PI; } *dst++ = Complex(v, (curArg / M_PI) - m_ofs2); m_prevArg = arg(*src); } Real tdB = (m_triggerLevel - 1) * 100.0f; m_triggerLevelDis1 = 1.0f + 2.0f*(((tdB)/100.0f) - m_ofs1) + 1.0f - 1.0f/m_amp1; m_triggerLevelDis2 = m_triggerLevel - m_ofs2; m_displayTrace = &m_mathTrace; break; } case ModeDerived12: { if(m_rawTrace[memIndex].size() > 3) { m_mathTrace.resize(m_rawTrace[memIndex].size() - 3); std::vector::iterator dst = m_mathTrace.begin(); for(uint i = 3; i < m_rawTrace[memIndex].size() ; i++) { *dst++ = Complex( abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]), abs(m_rawTrace[memIndex][i] - m_rawTrace[memIndex][i - 1]) - abs(m_rawTrace[memIndex][i - 2] - m_rawTrace[0][i - 3])); } m_displayTrace = &m_mathTrace; } break; } case ModeCyclostationary: { if(m_rawTrace[0].size() > 2) { m_mathTrace.resize(m_rawTrace[memIndex].size() - 2); std::vector::iterator dst = m_mathTrace.begin(); for(uint i = 2; i < m_rawTrace[memIndex].size() ; i++) *dst++ = Complex(abs(m_rawTrace[memIndex][i] - conj(m_rawTrace[memIndex][i - 1])), 0); m_displayTrace = &m_mathTrace; } break; } } } void GLScope::drawPowerOverlay() { double maxPow = 10.0f * log10f(m_maxPow); double avgPow = 10.0f * log10f(m_sumPow / m_nbPow); double peakToAvgPow = maxPow - avgPow; QString text = QString("%1 %2 %3").arg(maxPow, 0, 'f', 1).arg(avgPow, 0, 'f', 1).arg(peakToAvgPow, 0, 'f', 1); QFontMetricsF metrics(m_powerOverlayFont); QRectF rect = metrics.boundingRect(text); m_powerOverlayPixmap1 = QPixmap(rect.width() + 4.0f, rect.height()); m_powerOverlayPixmap1.fill(Qt::transparent); QPainter painter(&m_powerOverlayPixmap1); painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false); painter.fillRect(rect, QColor(0, 0, 0, 0x80)); painter.setPen(QColor(0xff, 0xff, 0xff, 0x80)); painter.setFont(m_powerOverlayFont); painter.drawText(QPointF(0, rect.height() - 2.0f), text); painter.end(); if (m_powerOverlayTextureAllocated1) deleteTexture(m_powerOverlayTexture1); m_powerOverlayTexture1 = bindTexture(m_powerOverlayPixmap1, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_powerOverlayTextureAllocated1 = true; float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width()); float shiftY = 6.0f / height(); glPushMatrix(); glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0); glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1); glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); #ifdef GL_DEPRECATED glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; #ifdef GL_ANDROID glEnableVertexAttribArray(GL_VERTEX_ARRAY); glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1); glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GL_VERTEX_ARRAY); glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY); #else glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vtx1); glTexCoordPointer(2, GL_FLOAT, 0, tex1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif } #endif glDisable(GL_TEXTURE_2D); glPopMatrix(); } void GLScope::applyConfig() { m_configChanged = false; QFontMetrics fm(font()); int M = fm.width("-"); int topMargin = 5; int botMargin = 20; int leftMargin = 35; int rightMargin = 5; float pow_floor = -100.0 + m_ofs1 * 100.0; float pow_range = 100.0 / m_amp1; float amp1_range = 2.0 / m_amp1; float amp1_ofs = m_ofs1; float amp2_range = 2.0 / m_amp2; float amp2_ofs = m_ofs2; float t_start = ((m_timeOfsProMill / 1000.0) - m_triggerPre) * ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]); float t_len = ((float) m_displayTrace->size() / m_sampleRates[m_memTraceIndex-m_memTraceHistory]) / (float) m_timeBase; m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len); if (m_mode == ModeIQPolar) { if (amp1_range < 2.0) { m_x2Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0); } else { m_x2Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs); } } else { m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len); } switch(m_mode) { case ModeIQ: case ModeIQPolar: { if (amp1_range < 2.0) { m_y1Scale.setRange(Unit::None, - amp1_range * 500.0 + amp1_ofs * 1000.0, amp1_range * 500.0 + amp1_ofs * 1000.0); } else { m_y1Scale.setRange(Unit::None, - amp1_range * 0.5 + amp1_ofs, amp1_range * 0.5 + amp1_ofs); } if (amp2_range < 2.0) { m_y2Scale.setRange(Unit::None, - amp2_range * 500.0 + amp2_ofs * 1000.0, amp2_range * 500.0 + amp2_ofs * 1000.0); } else { m_y2Scale.setRange(Unit::None, - amp2_range * 0.5 + amp2_ofs, amp2_range * 0.5 + amp2_ofs); } break; } case ModeMagLinPha: case ModeMagLinDPha: { if (amp1_range < 2.0) { m_y1Scale.setRange(Unit::None, amp1_ofs * 500.0, amp1_range * 1000.0 + amp1_ofs * 500.0); } else { m_y1Scale.setRange(Unit::None, amp1_ofs/2.0, amp1_range + amp1_ofs/2.0); } m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2 break; } case ModeMagdBPha: case ModeMagdBDPha: { m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range); m_y2Scale.setRange(Unit::None, -1.0/m_amp2 + amp2_ofs, 1.0/m_amp2 + amp2_ofs); // Scale to Pi*A2 break; } case ModeDerived12: { if (amp1_range < 2.0) { m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0); } else { m_y1Scale.setRange(Unit::None, 0.0, amp1_range); } if (amp2_range < 2.0) { m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0); } else { m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5); } break; } case ModeCyclostationary: { if (amp1_range < 2.0) { m_y1Scale.setRange(Unit::None, 0.0, amp1_range * 1000.0); } else { m_y1Scale.setRange(Unit::None, 0.0, amp1_range); } if (amp2_range < 2.0) { m_y2Scale.setRange(Unit::None, - amp2_range * 500.0, amp2_range * 500.0); } else { m_y2Scale.setRange(Unit::None, - amp2_range * 0.5, amp2_range * 0.5); } break; } } // QRectF(x, y, w, h); (x, y) = top left corner if (m_displays == DisplayBoth) { if(m_orientation == Qt::Vertical) { int scopeHeight = (height() - topMargin) / 2 - botMargin; int scopeWidth = width() - leftMargin - rightMargin; if (m_mode == ModeIQPolar) { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) (width() - 2*leftMargin - rightMargin) / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*(width() - 2*leftMargin - rightMargin) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) (width() - 2*leftMargin - rightMargin) / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*(width() - 2*leftMargin - rightMargin) / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); m_glRight1ScaleRect = QRectF( (float) (width() - leftMargin) / (float) width(), (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glRight1ScaleMatrix.setToIdentity(); m_glRight1ScaleMatrix.translate ( -1.0f + ((float)(2*(width() - leftMargin)) / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glRight1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); } else { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } m_glLeft1ScaleRect = QRectF( 0, (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // Y1 scale m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left1ScaleTextureAllocated) deleteTexture(m_left1ScaleTexture); m_left1ScaleTexture = bindTexture(m_left1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left1ScaleTextureAllocated = true; m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } // Y1 scale { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot1ScaleTextureAllocated) deleteTexture(m_bot1ScaleTexture); m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot1ScaleTextureAllocated = true; m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_glScopeRect2 = QRectF( (float) leftMargin / (float)width(), (float) (botMargin + topMargin + scopeDim) / (float)height(), (float) scopeDim / (float)width(), (float) scopeDim / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(botMargin + topMargin + scopeDim) / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeDim / (float) width(), (float) -2*scopeDim / (float) height() ); m_glLeft2ScaleRect = QRectF( 0, (float) (topMargin + scopeDim + botMargin) / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeDim / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*(topMargin + scopeDim + botMargin) / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeDim / (float) height() ); m_glBot2ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeDim + topMargin + scopeDim + botMargin + 1) / (float) height(), (float) scopeDim / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeDim + topMargin + scopeDim + botMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } else { m_glScopeRect2 = QRectF( (float) leftMargin / (float)width(), (float) (botMargin + topMargin + scopeHeight) / (float)height(), (float) scopeWidth / (float)width(), (float) scopeHeight / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(botMargin + topMargin + scopeHeight) / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glLeft2ScaleRect = QRectF( 0, (float) (topMargin + scopeHeight + botMargin) / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*(topMargin + scopeHeight + botMargin) / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left2ScaleTextureAllocated) deleteTexture(m_left2ScaleTexture); m_left2ScaleTexture = bindTexture(m_left2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left2ScaleTextureAllocated = true; } // Y2 scale { // X2 scale if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_x2Scale.setSize(scopeDim); m_bot2ScalePixmap = QPixmap( scopeDim, botMargin - 1 ); } else { m_x2Scale.setSize(scopeWidth); m_bot2ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); } const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot2ScalePixmap.fill(Qt::black); QPainter painter(&m_bot2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot2ScaleTextureAllocated) deleteTexture(m_bot2ScaleTexture); m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot2ScaleTextureAllocated = true; } // X2 scale } else // Horizontal { int scopeHeight = height() - topMargin - botMargin; int scopeWidth = (width() - rightMargin)/2 - leftMargin; if (m_mode == ModeIQPolar) { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) (scopeWidth-leftMargin) / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*(scopeWidth-leftMargin) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) (scopeWidth-leftMargin) / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*(scopeWidth-leftMargin) / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); m_glRight1ScaleRect = QRectF( (float) (scopeWidth) / (float) width(), (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glRight1ScaleMatrix.setToIdentity(); m_glRight1ScaleMatrix.translate ( -1.0f + ((float) 2*scopeWidth / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glRight1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); } else { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } m_glLeft1ScaleRect = QRectF( 0, (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // Y1 scale m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left1ScaleTextureAllocated) deleteTexture(m_left1ScaleTextureAllocated); m_left1ScaleTexture = bindTexture(m_left1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left1ScaleTextureAllocated = true; m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } // Y1 scale { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot1ScaleTextureAllocated) deleteTexture(m_bot1ScaleTexture); m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot1ScaleTextureAllocated = true; m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_glScopeRect2 = QRectF( (float)(leftMargin + scopeWidth + leftMargin) / (float)width(), (float)topMargin / (float)height(), (float) scopeDim / (float)width(), (float)(height() - topMargin - botMargin) / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*(leftMargin + scopeWidth + leftMargin) / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(height() - topMargin - botMargin) / (float) height() ); m_glLeft2ScaleRect = QRectF( (float) (leftMargin + scopeWidth) / (float) width(), (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f + (float) 2*(leftMargin + scopeWidth) / (float) width(), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleRect = QRectF( (float) (leftMargin + leftMargin + scopeWidth) / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeDim / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*(leftMargin + leftMargin + scopeWidth) / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } else { m_glScopeRect2 = QRectF( (float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(), (float)topMargin / (float)height(), (float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(), (float)(height() - topMargin - botMargin) / (float)height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*((width() - leftMargin - leftMargin - rightMargin) / 2) / (float) width(), (float) -2*(height() - topMargin - botMargin) / (float) height() ); m_glLeft2ScaleRect = QRectF( (float) (leftMargin + scopeWidth) / (float) width(), (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f + (float) 2*(leftMargin + scopeWidth) / (float) width(), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleRect = QRectF( (float) (leftMargin + leftMargin + scopeWidth) / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*(leftMargin + leftMargin + scopeWidth) / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left2ScaleTextureAllocated) deleteTexture(m_left2ScaleTexture); m_left2ScaleTexture = bindTexture(m_left2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left2ScaleTextureAllocated = true; } // Y2 scale { // X2 scale if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_x2Scale.setSize(scopeDim); m_bot2ScalePixmap = QPixmap( scopeDim, botMargin - 1 ); } else { m_x2Scale.setSize(scopeWidth); m_bot2ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); } const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot2ScalePixmap.fill(Qt::black); QPainter painter(&m_bot2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot2ScaleTextureAllocated) deleteTexture(m_bot2ScaleTexture); m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot2ScaleTextureAllocated = true; } // X2 scale } } // Both displays else if (m_displays == DisplayFirstOnly) { int scopeHeight = height() - topMargin - botMargin; int scopeWidth = width() - leftMargin - rightMargin; if (m_mode == ModeIQPolar) { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) (scopeWidth-leftMargin) / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*(scopeWidth-leftMargin) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) (scopeWidth-leftMargin) / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*(scopeWidth-leftMargin) / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); m_glRight1ScaleRect = QRectF( (float) (width() - leftMargin) / (float) width(), (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glRight1ScaleMatrix.setToIdentity(); m_glRight1ScaleMatrix.translate ( -1.0f + ((float) (2*width() - leftMargin) / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glRight1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); } else { m_glScopeRect1 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix1.setToIdentity(); m_glScopeMatrix1.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix1.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot1ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot1ScaleMatrix.setToIdentity(); m_glBot1ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot1ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } m_glLeft1ScaleRect = QRectF( 0, (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft1ScaleMatrix.setToIdentity(); m_glLeft1ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft1ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); { // Y1 scale m_y1Scale.setSize(scopeHeight); m_left1ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left1ScalePixmap.fill(Qt::black); QPainter painter(&m_left1ScalePixmap); if (m_mode == ModeIQPolar) { painter.setPen(QColor(0xff, 0xff, 0x80)); } else { painter.setPen(QColor(0xf0, 0xf0, 0xff)); } painter.setFont(font()); tickList = &m_y1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left1ScaleTextureAllocated) deleteTexture(m_left1ScaleTextureAllocated); m_left1ScaleTexture = bindTexture(m_left1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left1ScaleTextureAllocated = true; m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage()); } // Y1 scale if (m_mode == ModeIQPolar) { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0x80, 0xff, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left2ScaleTextureAllocated) deleteTexture(m_left2ScaleTextureAllocated); m_left2ScaleTexture = bindTexture(m_left2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left2ScaleTextureAllocated = true; } // Y2 scale { // X1 scale m_x1Scale.setSize(scopeWidth); m_bot1ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot1ScalePixmap.fill(Qt::black); QPainter painter(&m_bot1ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x1Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot1ScaleTextureAllocated) deleteTexture(m_bot1ScaleTexture); m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot1ScaleTextureAllocated = true; m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage()); } // X1 scale } // Primary display only else if (m_displays == DisplaySecondOnly) { int scopeHeight = height() - topMargin - botMargin; int scopeWidth = width() - leftMargin - rightMargin; if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_glScopeRect2 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) scopeDim / (float) width(), (float) scopeDim / (float) height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeDim / (float) width(), (float) -2*scopeDim / (float) height() ); m_glLeft2ScaleRect = QRectF( 0, (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeDim / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeDim / (float) height() ); m_glBot2ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeDim + topMargin + 1) / (float) height(), (float) scopeDim / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeDim + topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeDim / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } else { m_glScopeRect2 = QRectF( (float) leftMargin / (float) width(), (float) topMargin / (float) height(), (float) scopeWidth / (float) width(), (float) scopeHeight / (float) height() ); m_glScopeMatrix2.setToIdentity(); m_glScopeMatrix2.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*topMargin / (float) height()) ); m_glScopeMatrix2.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glLeft2ScaleRect = QRectF( 0, (float) topMargin / (float) height(), (float) (leftMargin-1) / (float) width(), (float) scopeHeight / (float) height() ); m_glLeft2ScaleMatrix.setToIdentity(); m_glLeft2ScaleMatrix.translate ( -1.0f, 1.0f - ((float) 2*topMargin / (float) height()) ); m_glLeft2ScaleMatrix.scale ( (float) 2*(leftMargin-1) / (float) width(), (float) -2*scopeHeight / (float) height() ); m_glBot2ScaleRect = QRectF( (float) leftMargin / (float) width(), (float) (scopeHeight + topMargin + 1) / (float) height(), (float) scopeWidth / (float) width(), (float) (botMargin - 1) / (float) height() ); m_glBot2ScaleMatrix.setToIdentity(); m_glBot2ScaleMatrix.translate ( -1.0f + ((float) 2*leftMargin / (float) width()), 1.0f - ((float) 2*(scopeHeight + topMargin + 1) / (float) height()) ); m_glBot2ScaleMatrix.scale ( (float) 2*scopeWidth / (float) width(), (float) -2*(botMargin - 1) / (float) height() ); } { // Y2 scale m_y2Scale.setSize(scopeHeight); m_left2ScalePixmap = QPixmap( leftMargin - 1, scopeHeight ); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_left2ScalePixmap.fill(Qt::black); QPainter painter(&m_left2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_y2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text); } } } if (m_left2ScaleTextureAllocated) deleteTexture(m_left2ScaleTextureAllocated); m_left2ScaleTexture = bindTexture(m_left2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_left2ScaleTextureAllocated = true; } // Y2 scale { // X2 scale if (m_mode == ModeIQPolar) { int scopeDim = std::min(scopeWidth, scopeHeight); m_x2Scale.setSize(scopeDim); m_bot2ScalePixmap = QPixmap( scopeDim, botMargin - 1 ); } else { m_x2Scale.setSize(scopeWidth); m_bot2ScalePixmap = QPixmap( scopeWidth, botMargin - 1 ); } const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; m_bot2ScalePixmap.fill(Qt::black); QPainter painter(&m_bot2ScalePixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); tickList = &m_x2Scale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text); } } } if (m_bot2ScaleTextureAllocated) deleteTexture(m_bot2ScaleTexture); m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_bot2ScaleTextureAllocated = true; } // X2 scale } // Secondary display only } void GLScope::tick() { if(m_dataChanged) update(); } void GLScope::setTriggerChannel(ScopeVis::TriggerChannel triggerChannel) { m_triggerChannel = triggerChannel; } void GLScope::setTriggerLevel(Real triggerLevel) { qDebug("GLScope::setTriggerLevel: %f", triggerLevel); m_triggerLevel = triggerLevel; } void GLScope::setTriggerPre(Real triggerPre) { m_triggerPre = triggerPre; m_configChanged = true; update(); } void GLScope::setMemHistoryShift(int value) { if (value < m_memTraceIndexMax) { m_memTraceHistory = value; m_configChanged = true; update(); } } void GLScope::connectTimer(const QTimer& timer) { qDebug() << "GLScope::connectTimer"; disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); connect(&timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.stop(); }