///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_CUDAVKFFTENGINE_H
#define INCLUDE_CUDAVKFFTENGINE_H
#include "vkfftengine.h"
#include
#include
#include
#include
#include
class SDRBASE_API CUDAvkFFTEngine : public vkFFTEngine {
public:
CUDAvkFFTEngine();
virtual ~CUDAvkFFTEngine();
void transform() override;
QString getName() const override;
static const QString m_name;
protected:
struct CUDAPlan : Plan {
cuFloatComplex* m_buffer; // GPU memory
};
VkFFTResult gpuInit() override;
VkFFTResult gpuAllocateBuffers() override;
VkFFTResult gpuConfigure() override;
Plan *gpuAllocatePlan() override;
void gpuDeallocatePlan(Plan *) override;
};
#endif // INCLUDE_CUDAVKFFTENGINE_H